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Posted: Thu Sep 13, 2007 1:12 am
by Anguirel
Tallon wrote:QUOTE (Tallon @ Sep 9 2007, 03:37 AM) I'm trying to envision a scenario where a team has an SRM comm and also a chance of winning. I don't see it?
SRM commanding both teams? Or are you saying that would end up as a draw? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Posted: Thu Sep 13, 2007 4:02 am
by Psychosis
Heh, lets be reasonably fair here, XT didnt take all the good SRM commanders... A few of them went to PK /biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" />

Posted: Mon Sep 24, 2007 5:14 pm
by takingarms1
One day I was playing a game with a certain insane person as comm. His team was being whored mercilessly by superior tech, the other team refused to finish him off, and he refused to resign. I posted a resign and was booted. I couldn't join the other team because of imbalance. I changed my nick, returned, posted a resign, and was booted again. This occurred 6 or 7 times before, finally, mercifully, the team was finished off (by a bunch of cap ships, IIRC).

The moral of this story? I don't have one. I'm going to play ogame now, have a nice day!

Posted: Mon Sep 24, 2007 7:49 pm
by Narg
takingarms1 wrote:QUOTE (takingarms1 @ Sep 25 2007, 03:14 AM) This occurred 6 or 7 times
Just how many nicks do you have?

Posted: Tue Sep 25, 2007 2:23 pm
by takingarms1
This occurred a while back when you could actually change your name using the ASGS tools thingy and log right back in. Theoretically it was only 1 nick, but I kept changing it.

Posted: Mon Oct 08, 2007 6:28 am
by Souvlaki
Just another reason not to fly for jgbaxter.

Resign is there for a reason and it has a valid purpose. Just because you throw a tantrum if someone uses it does not make you right.

Posted: Mon Oct 08, 2007 1:41 pm
by jgbaxter
Souv try not to be a complete fool and an ass, it's common practice and accepted conduct to reprimand people with a boot for posting a resign.

Posted: Mon Oct 08, 2007 2:12 pm
by Duckwarrior
The commander shouldn't even be able to see that a vote has been posted.

Whatever arcane magicks allow this thing called Allegiance to work should limit resign votes to, say, one every five minutes, any more than this and the proposer should get an auto-boot, that way they could come and complain about how they had booted themselves and ask what BV is going to do to them because of it.

Posted: Mon Oct 08, 2007 3:42 pm
by BlackViper
I believe that is implemented in R4 Ducky, check the dev forums for # of offers in time frame.

Posted: Mon Oct 08, 2007 3:58 pm
by Dogbones
Only one ballot (i.e. vote) can be active at any time for each type. The valid types being "resign", "draw", and "mutiny". So until an active #resign is voted on and the vote reported, no other #resign's will be accepted. I'd need to check the timeout for a ballot. It will end whenever everyone has voted or the timeout period as elapsed. I think it is on the order of a few minutes (I am at the office and don't have ready access to the code).

The commander does not see a mutiny in progress, but they will see a failed mutiny and of course they will immediately know about a successful mutiny /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />