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Posted: Wed May 30, 2007 8:48 pm
by Jonan
Give pods/infantry guns, but allow then to hurt only other pods/infantry. This way you'd get two parallel games and concepts like pod whores hunting KBs and raking in the kills.
Posted: Thu May 31, 2007 6:09 am
by Tigereye
madpeople wrote:QUOTE (madpeople @ May 30 2007, 03:41 PM) would you rather jsut have a 5 minute timer and have pod speed fixed at 0 so you cant ram enemys with your pod, suicide on mines, eat AB missiles, pod enemys with pod ram and everything else discussed in the "how to have fun in a pod" thread?
user interaction is much better than simply telling the user "you cant do anything, please sit still for the next X minutes"
It won't be a 5min timer unless you're really far from base - just like pods.
And Allegiance's pods don't do anything inflight - the pilot is just sitting there waiting.
Yes, there are the few occasions where you can use your pod to intercept a missle, distract an enemy, etc... so if those are a higher priority than the timing benefits of pods, then this solution needs to be tweaked or abandoned.
--TE
Posted: Thu May 31, 2007 9:50 am
by madpeople
Tigereye wrote:QUOTE (Tigereye @ May 31 2007, 07:09 AM) It won't be a 5min timer unless you're really far from base - just like pods.
And Allegiance's pods don't do anything inflight - the pilot is just sitting there waiting.
Yes, there are the few occasions where you can use your pod to intercept a missle, distract an enemy, etc... so if those are a higher priority than the timing benefits of pods, then this solution needs to be tweaked or abandoned.
--TE
in a game some user interaction is better than no user interaction.
whenever i get podded i am usually looking for the quickest way home, and most of the tie that is not by pressing b p and waiting.
+ you can try and evade people trying to kill your kb if you want to keep it for sbing, so that's always quite fun dodging their missiles and guns and hopping back and forwards through an aleph. and laugh at them for not being able to kill your pod / taking so long
so yes, pods can be quite fun, a simple timer is just boring
Posted: Fri Jun 01, 2007 1:54 am
by Tigereye
But it won't be a timer. It'll be a progress bar!!!!!
--TE
Posted: Fri Jun 01, 2007 10:39 am
by Cadillac
You could have a sort of battery life for your information storage device, and when I runs out before the end of your data transfer you die.
However I would still prefer a mobile pod thingy, but hey. We are gonna have to poll these ideas soon anyway before we get to work on any one concept.
Posted: Fri Jun 01, 2007 2:57 pm
by radruin
Altho the idea I like best (the "ambulance") would be a little bit harder, all these ideas should be fairly easy to implement and actually test out.
Posted: Fri Jun 29, 2007 3:35 pm
by BobtheHobo
I prefer the idea of unarmed infantry as pods. Your vehicle is blown up, you hop out, no weapon, just a spacesuit with 5 minutes of oxygen in it. Pretty much anything can kill you and you can still do things like kill yourself and jump infront of tanks, but it means that armed infantry can remain a tech path. Certain faction's pilots could run faster than other pilots such as Bios, who are super awesomely genetically enhanced so they can run super awesomely fast (Instead of ripcords). I think this is as close to allegiance pods as you can get.
Posted: Sat Jun 30, 2007 3:18 pm
by Arson_Fire
The problem with that idea is it means you will have a techpath with no pod equivalent. Getting back to base would be a lot easier than with other paths.
To balance that out the infantry techpath would have to be quite weak. Probably would end up as more of a support path (I'm thinking garrison). I can just imagine the swarms of little infantry nans running after the HTT.
Posted: Thu Jul 05, 2007 2:20 am
by CraftyCelt
The real usefulness of a pod is when you get podded in an enemy sector and can follow an enemy con uneyed, spot where it builds and find it. There is a way to fly a pod and a player has to think although alot slower about how best to use a pod to further the teams cause. The Zombie idea I liked but instead of Zombies you could just loose the players ability to run and use weapons as for pick ups I haven't thought about that yet.
Another flash would be a form of holographic data transfer much like tigers idea but rather than radio signals a device that stores the players consciousness and floats back to the nearest base much like a pod it is steerable like a ghost in wow.
Probably all nonsense but i have an excuse it is 3:19AM /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Posted: Fri Jul 06, 2007 2:12 am
by blackeagle0001
That idea freaks me out of being "Transferred" back to base,Maybe you just get ejected from your vehicle, and then you land as an un-armed soldier, with 5 minutes of 02 left.
And instead of Infantry, you get Battlesuits, Armed resonably well, these are your basic ships (You get the Battlesuit instead of Fighters, which have 2 medium ranged guns, and carry rockets for anti-vehicle use, you get your duel chaingun suits instead of your interceptors, useless against larger things unless "Upgraded" to take down sheilds with a directed EMP pulse, and you get Snipers instead of Stealth Figters, they carry 1 double range guns that are only effective against economy type units, and 1 norrmal sniper thats effective against other infantry but he dies easily if he is seen, he also can place mines around the joint to trap vehicles, your scout is just a basic soldier with scanner packs) And instead of Alephs you have JumpGates, Which are man-made alephs which can transfer people between countries and whole planets! (Also, instead of boosters you have jet packs)
For your bombers you have Rocket Trucks, medium armoured ships that can take out bases with specially designed rockets that can damage stations. For your gunships you got your buggys, that carry two turret positions that can fire long range minigun rounds.
Instead of cap-ships you have vehicles, your first one is the IFV, Where you have two larger turrets and a fair bit of hull strength (Corvettes) then you have your artillery, fires Anti Infantry and Anti Vehicle rounds over long distances (Destroyers). Now you got your Tank (Frigate) capable of damaging anything with its main gun and carries 2/3 turrets. You got your Assault Tank, which Other vehicles can use ripcord tech to teleport to. Next you got your Battle Tank, the cruiser, capable of carrying anti tank rounds, aswell as 4 turrets. Then you got your Anti-Tank tank, the devestator, 4 turrets, and 1 main gun with a huge anti tank cannon that does little damage to buildings, but kills soldiers fast too. Next you got your battle cruiser, a monstorous tank that eats up almost everything in its path. Finally you got your Super Tank, a MASSIVE tank that fires rounds that DEVESTATE buildings, and capable of carrying 4 turrets that chew up anything in their paths, same gun as anti-tanks main weapon.