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Posted: Fri Mar 22, 2013 10:29 pm
by zombywoof
Hell, Pennsylvania doesn't start with a P it starts with an H. And as far as I can tell there are no cities or chartered towns in that state called "Hell."
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Posted: Fri Mar 22, 2013 11:25 pm
by guitarism
Port Clinton, PA was pretty hellacious when I walked through there. We could use that (I hate hate hate hate that town)
Posted: Sat Mar 23, 2013 1:53 am
by CraftyCelt
Meh!
Posted: Wed Mar 27, 2013 12:50 am
by MrChaos
phoenix1 wrote:QUOTE (phoenix1 @ Mar 22 2013, 06:29 PM) Hell, Pennsylvania doesn't start with a P it starts with an H. And as far as I can tell there are no cities or chartered towns in that state called "Hell."
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There is in fact a
Hell, Michigan
Posted: Wed Mar 27, 2013 2:57 am
by guitarism
MrC! Huggles!
Posted: Wed Mar 27, 2013 3:48 am
by MrChaos
guitarism wrote:QUOTE (guitarism @ Mar 26 2013, 10:57 PM) MrC! Huggles!
Gooey I will be reading and following your walk via the internet good sir, envying you while doing it.
I may never do the trial but I am going to give a serious thought to a
Isle Royale tent camp. You've made me realize how much I miss thinking about how NOT to attract
other wild things to come share my stuff, being up to snuff on using a map and compass to find my way , and all while crapping in slit trenches
Good man!
Posted: Wed Apr 03, 2013 1:58 pm
by SpaceJunk
Posted: Thu Apr 04, 2013 8:15 pm
by w0dk4
Hey guys.
So I was wondering, is there any serious effort to build an Alleg 2 (or with another name)?
I mean, with all these engines now pretty much open (UDK, Unity, CryEngine) it's not that hard to create an updated Allegiance game:
- Graphics are pretty much handled by the used engine, the only stuff needed here is content (ships and space stations)
- There is no need for complicated AI (only miners and missile tracking)
- Sector based design is similar to the level concept used in most engines
The only hard stuff would actually be the controls, the GUI and the game logic (and of course the network). But I think it's doable and I wonder why nobody in this community is actually taking it on. I think it's pretty clear that there will be no Alleg2 from any developer out there since it's kind of a niche game by design.
Posted: Thu Apr 04, 2013 8:59 pm
by zombywoof
w0dk4 wrote:QUOTE (w0dk4 @ Apr 4 2013, 01:15 PM) Hey guys.
So I was wondering, is there any serious effort to build an Alleg 2 (or with another name)?
Yes.
Posted: Fri Apr 05, 2013 2:53 am
by KGJV
w0dk4 wrote:QUOTE (w0dk4 @ Apr 4 2013, 10:15 PM) Hey guys.
So I was wondering, is there any serious effort to build an Alleg 2 (or with another name)?
I mean, with all these engines now pretty much open (UDK, Unity, CryEngine) it's not that hard to create an updated Allegiance game:
- Graphics are pretty much handled by the used engine, the only stuff needed here is content (ships and space stations)
- There is no need for complicated AI (only miners and missile tracking)
- Sector based design is similar to the level concept used in most engines
The only hard stuff would actually be the controls, the GUI and the game logic (and of course the network). But I think it's doable and I wonder why nobody in this community is actually taking it on. I think it's pretty clear that there will be no Alleg2 from any developer out there since it's kind of a niche game by design.
you wonder ?!
may be because "it's not that hard" it's totally false and misleading people otherwise we would have done it already.
coming here saying what you said is very easy and it adds not a single step at all toward that goal.
how people like you who know a bit about programming can be so clueless about the size & complexity of redoing Allegiance ?. This baffled me. you've been drinking ?!
it's huge, it's hard and it's complex. period. stop saying otherwise plz.