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Posted: Thu Oct 21, 2010 12:24 pm
by Bard
Skutch wrote:QUOTE (Skutch @ Oct 21 2010, 07:05 AM) Regardless of the interest of the game Allagiance we can be sure that the FAO forum will NEVER die.
Skutch, hoping he will end this silly topic with this silly post as he has ended topic discussions with silly post in the past.
Vinna kinky roligt
Ja, det tycker vi, nånting sött
</SwedishJimmy>
Posted: Thu Oct 21, 2010 12:37 pm
by SouthPaw
gnilpik wrote:QUOTE (gnilpik @ Oct 20 2010, 04:43 PM) point 2 Ive seen the ranking up servers system in another game and it was extremely successful in keeping new players playing and everyone was happy, then the games owner and co-developer changed that system and withing a year its playerbase was halved and now 2 years later the game is gone it was also a great game Wulfram
O rly? What was your nick in Wulfram? I was sad to see that go - although It couldn't be helped when Fireball perma banned most of my squad. The demise of Wulfram has nothing to do with its attitude to newbs and everything to do with the attitude of the owner. See my blog for more details.
QUOTE A probable good time to implement a change like I suggested would be over the Christmas holidays when there is a sufficient influx of new players to keep newb servers populated enough for them to have games with preferrably a trainer in their with them . Hve a training time for newbs with a volunteer trainer for about 1 or 2 hours a day.[/quote]
There is something analogous to Wulfram's TRN programme here, the AFS and Cadet programmes. I actually think they are better with the expection of having no 'live exam' with a TRN to be able to play with the big boys. Here everyone gets to play (No Nightops / NoobOps equivalent) I was a TRN-A in Wulfram back in the day, and I am a Cadet instructor here.
MooN
Posted: Thu Oct 21, 2010 1:25 pm
by jbansk
Hey Adept, quit clicking on this thread if it offends you.
After a sucessfully deployed BETA (finally), we get the largest turnout we've seen on a weekday. Only problem is; they stay on the main servers.
Looks to me like the few remaining players are happy with things the way they are.
Posted: Thu Oct 21, 2010 1:35 pm
by link120
Dorjan wrote:QUOTE (Dorjan @ Oct 21 2010, 07:55 AM) 5(3vs3) means 6 people in 5 different games = 30 players
I've seen 32 yesterday

Posted: Thu Oct 21, 2010 1:38 pm
by jbansk
k10xbai wrote:QUOTE (k10xbai @ Oct 21 2010, 09:35 AM) I've seen 32 yesterday
I couldn't believe my eyes.
Posted: Thu Oct 21, 2010 2:36 pm
by Bard
jbansk wrote:QUOTE (jbansk @ Oct 21 2010, 08:25 AM) After a sucessfully deployed BETA (finally), we get the largest turnout we've seen on a weekday. Only problem is; they stay on the main servers.
There's a solution to that. I'm planning on putting it into play for several future beta Wednesdays.
(edit - quote trimmed for relevance)
Posted: Wed Nov 03, 2010 2:34 pm
by jbansk
Bard wrote:QUOTE (Bard @ Oct 21 2010, 10:36 AM) There's a solution to that. I'm planning on putting it into play for several future beta Wednesdays.
Which Wednesdays? This year? Tests have been performed already, bugs have been reported, how and when do you intend to fix the already reported bugs? Your gameplan sounds nice, but doesn't seem to address anything or result in any progress.
Posted: Wed Nov 03, 2010 2:38 pm
by LunarAvenger
Doesnt seem too dead as all the posting going on... I know games with thousands of players accross 3 "universes" of the game and only a tiny tiny fraction post on the forum.
And I am a totally new player, not a smurf or old super veteran.
Posted: Wed Nov 03, 2010 3:12 pm
by Phalanxe
we have this kind of post every 2-3 months. nothing to worry about
Posted: Wed Nov 03, 2010 3:31 pm
by jbansk
Phalanxe wrote:QUOTE (Phalanxe @ Nov 3 2010, 11:12 AM) we have this kind of post every 2-3 months. nothing to worry about
Because every 2-3 months we observe business is as usual around here. Broken game, no players, no development, no hope of recovering, but oh yeah, thank god the forum still thrives.