Posted: Tue Nov 17, 2009 6:38 pm
How is parallelism pointless? You are looking at things from a purely offensive point of view. Is the fig going to rip away when 10 ints come for your miner?
I seek to invoke discussion of balance and parity because there will always be a situation where a fighter has to fight an int at some point in the game. Lest we forget that killbonuses have actual usage in squad games rather then just a fancy yardstick of how many people you've killed. Sometimes you need to get the job done in 3 ABs instead of 4. A 45 will let you accomplish that. Sometimes their miner just needs a bit more damage to kill it. A 40+ will let you accomplish that.
If figs are push-overs in combat then guess what? Nobody wants to fly them because they're not fun. And then you're back to DN pre 4.4. You get expansion teams that are whore stacked and nobody wants to fly sup because sup isn't fun to fly. Whoopie. What I consider is something called entertainment value. If the game is entertaining people will play, when it loses its entertainment, people will stop playing it and find other things to do. If someone can fly a fighter and get the same enjoyment from it as flying an int do you know how much more diverse the game be? Do you know how many more avenues of strategies this opens up? If each ship retains their uniqueness while gaining an equal combative footing, my personal enjoyment for the game would go up tenfold.
Why do you define the fighter as a purely offensive ship Rav? Why shouldn't the fighter be able to fight an int, provided the commander makes the necessary purchases to make that fighter tooled for combat? Yes I know in a squad game combat takes second to more priority roles and devices but let's face it, Allegiance is not a 1-3 hour segment out of 1 day game. I'm going to drop the respective tone here and say it would be utterly $#@!ing stupid to have fighters just be stealth fighters with marginally better defensive capability and no cloak, which is how you defined them.
I seek to invoke discussion of balance and parity because there will always be a situation where a fighter has to fight an int at some point in the game. Lest we forget that killbonuses have actual usage in squad games rather then just a fancy yardstick of how many people you've killed. Sometimes you need to get the job done in 3 ABs instead of 4. A 45 will let you accomplish that. Sometimes their miner just needs a bit more damage to kill it. A 40+ will let you accomplish that.
If figs are push-overs in combat then guess what? Nobody wants to fly them because they're not fun. And then you're back to DN pre 4.4. You get expansion teams that are whore stacked and nobody wants to fly sup because sup isn't fun to fly. Whoopie. What I consider is something called entertainment value. If the game is entertaining people will play, when it loses its entertainment, people will stop playing it and find other things to do. If someone can fly a fighter and get the same enjoyment from it as flying an int do you know how much more diverse the game be? Do you know how many more avenues of strategies this opens up? If each ship retains their uniqueness while gaining an equal combative footing, my personal enjoyment for the game would go up tenfold.
Why do you define the fighter as a purely offensive ship Rav? Why shouldn't the fighter be able to fight an int, provided the commander makes the necessary purchases to make that fighter tooled for combat? Yes I know in a squad game combat takes second to more priority roles and devices but let's face it, Allegiance is not a 1-3 hour segment out of 1 day game. I'm going to drop the respective tone here and say it would be utterly $#@!ing stupid to have fighters just be stealth fighters with marginally better defensive capability and no cloak, which is how you defined them.