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Posted: Tue Sep 22, 2009 12:02 am
by kramari
Raingriffin and I did some testing of his stuff and we have a few videos.

http://www.youtube.com/watch?v=jp0vNOFELVc
http://www.youtube.com/watch?v=n4QB0-W0F8Y
http://www.youtube.com/watch?v=EvQWr5xOGc0

Boosting int

Looks OK in fullscreen

Posted: Tue Sep 22, 2009 12:14 am
by raingriffin
The list of thanks i owe people keeps growing, so thanks to Kramari for helping me out testing the green doors of some revised GT garr, pali and res. Also thanks to everyone who have been helpful during the revision process, and the overall support. You guys know who you are, and you rock

cheers.


Posted: Tue Sep 22, 2009 2:12 am
by Makida
kramari wrote:QUOTE (kramari @ Sep 21 2009, 08:02 PM) Raingriffin and I did some testing of his stuff and we have a few videos.

http://www.youtube.com/watch?v=jp0vNOFELVc
http://www.youtube.com/watch?v=n4QB0-W0F8Y
http://www.youtube.com/watch?v=EvQWr5xOGc0

Boosting int

Looks OK in fullscreen
DO WANT. :ninja:

Posted: Tue Sep 22, 2009 5:13 am
by Shizoku
Corroison wrote:QUOTE (Corroison @ Sep 21 2009, 01:02 PM) Only if you stack mutas which everyone seems to do. Then the splash hits them all and they are cake.

Just spread them enough, use attack move commands and try evolving them into devourers. You may sacrifice the ground attack but those acid spores make corsairs (and any other air unit) practically useless if you hit them enough (remember that they splash too).
Scourge are a much more economical way of going. Also the timing of a toss getting sairs and a zerg getting devourers don't exactly line up that great. Chances are you wont have any overloards by the time you get a G Spire up.

At least if your opponent knows how to do a half way sair/reaver or sair/dt build.