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Posted: Sat Oct 06, 2018 3:45 pm
by LANS
New update:
https://youtu.be/NdoTRrr67xU
Still waiting on Raveen's fixed line. Please let me know if I fixed anything. I changed a little bit with adding space between some lines, added a keyboard button overlay for "F3"
Posted: Sat Oct 06, 2018 10:05 pm
by Dome
Rav where you at?
Posted: Mon Oct 08, 2018 1:00 pm
by Raveen
Been rubbish with tonsilitis followed by a cold. That last line will get recorded as soon as it wouldn't sound like a warthog giving birth in a vat of custard.
Posted: Tue Oct 09, 2018 3:13 am
by Dome
Raveen wrote:QUOTE (Raveen @ Oct 8 2018, 06:00 AM) Been rubbish with tonsilitis followed by a cold. That last line will get recorded as soon as it wouldn't sound like a warthog giving birth in a vat of custard.
oh I see. Feel better soon
Posted: Tue Oct 09, 2018 4:56 am
by Archangelus
LANS wrote:QUOTE (LANS @ Oct 6 2018, 12:45 PM) New update:
https://youtu.be/NdoTRrr67xU
Still waiting on Raveen's fixed line. Please let me know if I fixed anything. I changed a little bit with adding space between some lines, added a keyboard button overlay for "F3"
Very very very nice job over there lans. The voicing is now perfect. :-*
Posted: Tue Oct 09, 2018 2:40 pm
by Papsmear
Archangelus wrote:QUOTE (Archangelus @ Oct 9 2018, 12:56 AM) Very very very nice job over there lans. The voicing is now perfect. :-*
Awesome job LANS and great voice over work Raveen!
That should debut when we do the coin drop.
Posted: Wed Oct 17, 2018 12:07 pm
by Raveen
Sent through the missing bit earlier this week so it's just a matter of gluing it all together hopefully.
My comment on the video is that the opening could show more stuff. Quick cuts between action sequences to draw people in and then drop the pace when the more tutorial part starts.
Posted: Wed Oct 17, 2018 3:56 pm
by ryujin
I haven't had a chance to look at the second edit, but the first one rocked.
One suggestion might be explaining the podding system (having no gun) and KB. (Trade off between floating vs suiciding / letting float vs killing). Maybe not important enough for a intro though.
Posted: Sat Oct 20, 2018 10:29 pm
by LANS
I put together a reel of most of the decent fights and explosions I could find in my video stock. I guess I can put together a little more shooting and stuff blowing up for the intro from this. Also could use it for other advertising purposes if we want.
https://youtu.be/QclWv-O-PwI
Any suggestions on what parts (timestamps), or pieces to look at if we want more exploding stuff at the intro of the intro video?
That video is unlisted, please don't use it for external advertising.
If anyone wants the file themselves to edit from this or any of these, just ask.
Posted: Sun Oct 21, 2018 2:26 am
by FIZ
I liked:
1:25
2:16
2:48
3:04 two ints charging at one another, that should cut before impact
5:45
6:30 Corvette Assault
7:57 Good explosion
9:40
11:08 nice invasion sequence
12:55 nice fly by /ally assist
Didn't like a lot of the scout kills, they do blow up pretty so you have plenty of that. Also about halfway through it looked liked you changed a graphics setting, I do not think those looked as good.
Some critiques: you use the 'i'nfo button a lot, it might look better if you tone that down. However, it does add to "these are real players" aspect.
A third person view might be good. I don't fly with this view but it does add details. These all look like they are captured from in-game, but that doesn't mean you can't stage a few encounters. A Belters adv fig vs IC vs Bios heavy ints in a death spiral to the sun type of deal.