Page 2 of 5

Posted: Tue Jun 05, 2018 5:51 pm
by Wasp
phoenix1 wrote:QUOTE (phoenix1 @ Jun 5 2018, 11:56 AM) I voted for Trump!
The game needs to have a comprehensive intro video that describes the game's concept, team's objective and player's role. This video needs to be inviting, instructive and in your face with explanation's that the viewer will remember. It needs to have a replay button and it should be no longer than 2 minutes. It needs to include a bird's eye view (F3 of both sides made possible by a custom client that can see both sides) thus; the viewer can SEE what the fukc is going on before they do anything.

The new player needs to be forced thru the tutorials before going online. This ensures that they have some experience and, also, they get to "achieve" online access only after having done the grind... (returning players will love that!)

Posted: Tue Jun 05, 2018 6:01 pm
by ryujin
I think that f3 should be available in all ships, including pods, to view all sectors. Would make pod rides less boring, give more of a clue to new people what is actually going on.

Posted: Tue Jun 05, 2018 6:03 pm
by Wasp
Ryujin wrote:QUOTE (Ryujin @ Jun 5 2018, 02:01 PM) I think that f3 should be available in all ships, including pods, to view all sectors. Would make pod rides less boring, give more of a clue to new people what is actually going on.
Radulfr might agree.

Posted: Tue Jun 05, 2018 6:26 pm
by TheAlaskan
Sorry my initial r3ply was uncharacteristically snide. What dome said.

Posted: Tue Jun 05, 2018 6:42 pm
by Mastametz
Anybody could put Allegiance on Steam. BT doing that isn't really conversation worthy. Especially considering how uselessly broken it was upon release and how it's basically been abandoned since then. The security system he made previously was a lot more positively impactful.

Posted: Tue Jun 05, 2018 6:58 pm
by EndTheFed4
Everything players have done to expand or improve the game in any way is worth appreciating; so are the ideas; so are people showing up and especially commanding. But again the key problem is that, by and large, Allegiance is only playable on weekends due to the low player base. Unless I"m missing something, the simplest way to fix this is a server that is constantly running a standard game of Allegiance. Then it can be played at any time and *that* will draw more players.

How would such a server be accomplished? Who are the coders here that are most likely to be able to accomplish it? Is there a way it can be done with less than 20 man hours of labor, and what is that way?

Posted: Tue Jun 05, 2018 7:00 pm
by Mastametz
That's what the perpetual bot DM is supposed to be but it's not yet built to where it properly serves that purpose

Posted: Tue Jun 05, 2018 9:40 pm
by SumVeritas
Wasp_the_scout_whore wrote:QUOTE (Wasp_the_scout_whore @ Jun 5 2018, 01:51 PM) I shoot AR15 cause i'm freethinker
I remember talking to Lans about a vid, dunno what happened with that. anyway, IDK if denying acces is a good idea, any impediments on getting something running in the internetz is a strong reason to leave immediately, not very conductive on getting new players.
Ryujin wrote:QUOTE (Ryujin @ Jun 5 2018, 02:01 PM) I think that f3 should be available in all ships, including pods, to view all sectors. Would make pod rides less boring, give more of a clue to new people what is actually going on.
This i like, also point out to ppl that they can join just to obeserve if they want.

w/e.

Posted: Wed Jun 06, 2018 8:22 am
by zombywoof
f3 from all ships would make commanding from the field a lot easier. I think; however, that it can be dangerous if not done right. I'm imagining someone new pressing f3 and seeing a sector they're not in. Maybe if LANS wins the lottery and finds some free time, but I don't know that we should really do that kind of change without a lot of testing... and who's going to test?

A video can be done fairly easily. There would need to be some editing of course, but there are plenty of people capable of that. I'm interested in doing something like that myself, provided someone else does the editing. I'd want to do writing and perhaps presentation. But someone else could just do the video. Whatever. The last time you and *I* talked about this, on discord, you were insisting that the first thing anyone should do is probe an aleph rather than watch a video. I was saying that was a bad idea because first we need to define what "probes" are, what an "aleph" is, and what it means to "probe the aleph." You were saying that it was like flying at a cloud. This was maybe a month ago. You called me a moron for even suggesting a video like this.

Buuuuut here we are.

Posted: Wed Jun 06, 2018 8:38 am
by zombywoof
BTW the reason I haven't done this yet:

I want to find one of those overlay program things that puts the button you need to press on the screen. So I can be like "here's how you use sidethrusters, here's what it looks like when you're using them properly." "Here's the difference between forward thrusting and not." "And now you want to deploy a mine, which is the F key." So I could show what the screen looks like when doing something and also which buttons I'm pressing.

An example: when I launch a scout, one of the first things I do is press f3. I then select myself by left clicking myself in f3, then hover over each of the sectors next to our home to check their names, and autopilot to the one I want to go. I want to be able to show the button presses on the screen as I press them... but I also want it to be the default loadout.

Then I'd need some help so I could do things like ramming bombers, what that's supposed to look like, etc. Basically a sort of video tutorial catalogue of "'today the commander called for me to do XYZ and I wasn't sure what it was, so I looked it up." Kind of like how in the fighting game community you might have an opportunity to do a certain combo and afterwords your opponent might be like "'yeah you coulda KenCombo'd me there so watch out for that in the future" you can go look up whatever that means, like on the wiki. And each entry would have a brief text. "Xnan is short for Cross-Nanning, a technique which the nanites nan each other in addition to the objective, thus increasing their survival time dramatically." Then a link to either a page that has descriptions of when you should and shouldn't cross-nan, the sorts of things you need to pay attention to when you do, and a video of cross nanning done correctly with the sort of things on the screen going "sidethrust left is pressed, left mouse is pressed".