Posted: Thu Feb 22, 2018 12:39 am
KILL BONUS IS CHEATING FACE THE FACTS!1!
Space battles since 2000
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That's exactly what I would like to see though. Commanders can go exp first to get a mining boost and get good defensive capabilities. If they want to attack, they can push ops, or make bomb runs. If they want to kill miners far away, they should buy a sup or, better, a tac. (A carrier could also be an option). One sector away should still be very possible, you just lack one fuel. Traveling home isn't really an issue (just pod on a rock and get home faster than before).minigun wrote:QUOTE (minigun @ Feb 21 2018, 09:05 PM) Although interceptor would mean, scramble and intercept any inbound threat, it doesn't really fit in allegiance solely for that purpose. If you go expansion route, you still need offensive capabilities. I would hate to leave my heavy interceptor with mini3 in the garrison and take out my gat1 fig to go kill a miner.
Alright, being in the process of reloading fuel, could be counted as having a full fuel bar already. That still leaves you having to reload on the other side, which is fine in my book though. It doesn't make camping any easier, as you can't boost with prox anyway. Other than that, the slow down is intended.LANS wrote:QUOTE (LANS)Considering only the current fuel bar makes this change touch a lot more than just effective range. If I'm in an int, chasing someone through an aleph, I'd need to stop, reload, and then proceed. This change absolutely kills the ability of ints to chase through an aleph.
I do kinda like it, I'm more concerned with adding complex mechanics when they can have the same gameplay effect without as much user complexity. I'm much more a fan of a game being hard in terms of strategy and "muscle memory" skill (eg: aim) than a game that's hard on the basis of memorizing arbitrary mechsnics that are easy to execute.Radulfr wrote:QUOTE (Radulfr @ Feb 22 2018, 02:33 AM) Alright, being in the process of reloading fuel, could be counted as having a full fuel bar already. That still leaves you having to reload on the other side, which is fine in my book though. It doesn't make camping any easier, as you can't boost with prox anyway. Other than that, the slow down is intended.
Cool, taking into account the reactions on Discord, the number of people carefully optimistic about the idea is actually almost the same as those hating it. For suggesting a nerf to everyone's favourite toy, that is not bad at all.LANS wrote:QUOTE (LANS @ Feb 23 2018, 12:31 AM) I do kinda like it
Good point, early game is a bit problematic, as it's all about getting places. I think a good solution would be to balance those factions by slightly increasing their starting money, or nerf basic fighters.LANS wrote:QUOTE (LANS @ Feb 23 2018, 12:31 AM) Edit: you still haven't solved the early game irrelevancy of light int factions with the fuel change. Would be hard enough to defend a con two sectors out in light ints. Three sector pushes would be nearly impossible, as would early miner pressure.