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Posted: Thu Jan 05, 2017 4:42 pm
by Wasp
AEM wrote:QUOTE (AEM @ Jan 4 2017, 06:38 PM) I have always played Alleg at lower resolutions, usually 1280x768 or 1280x720. Turning, etc never seemed as precise at higher resolutions. Thought others felt the same but maybe not?
It seems the farther you are from 640 x 480, the less precise it is...and I suspect that if you venture away from the coded aspect ratio (4:3), it gets even worse?
Shouldn't this scale with the engine?

Code: Select all

void MouseMove(IInputProvider* pprovider, const Point& pointMouse, bool bCaptured, bool bInside)
    {
        if (m_bJoystickEnabled) {
            if (m_bJustEnabled) {
                m_bJustEnabled = false;
            } else {
                float dx = (pointMouse.X() - 320) * m_sensitivity;
                float dy = (pointMouse.Y() - 240) * m_sensitivity;

                Point 
                    point(
                        m_ppnumber[0]->GetValue() - dx, 
                        m_ppnumber[1]->GetValue() - dy
                    );

                float length = point.Length();

                if (length > 1) {
                    point = point / length;
                }
                
                m_ppnumber[0]->SetValue(point.X());
                m_ppnumber[1]->SetValue(point.Y());
            }

            pprovider->SetCursorPos(Point(320, 240));
        }
    }

Posted: Fri Jan 06, 2017 1:16 am
by raumvogel
Cort wrote:QUOTE (Cort @ Jan 5 2017, 04:08 AM) Yeah, I mean the statement is true for sure: it hasn't been downloaded often (probably never will for Google's standards). I don't think there's a whole lot I can do. The same applies to the Win10 default rejection of unknown executables.
It's a solid policy: never run files from anyone you don't trust (in this case me)!

For what it's worth, I've enabled the Google Webmaster Tools for the site, it says "Google has detected harmful content on some of your site’s pages", but then when I fetch the list of "harmful samples", it's empty. I haven't provided downloadable executables for a long time, so if anyone knows more about this process, please advise!
Perhaps if you put it nto a zip file.It seems like the error checking at the end of the download is what is preventing me from getting it.Sometimes the D/l s just out right rejected.Other times it downloads 99% then hangs,like the error correction protocol isn't doing it's job.

I got it to D/L.You have to drop your AV shields FIRST,then pick "keep" in the download drop down box of chrome.

Posted: Sun Jan 22, 2017 11:19 pm
by Cortex
The final version has been released on http://cortui.rtsquad.org/, I consider this thread closed. Thanks for testing, everyone!

Posted: Tue Jan 24, 2017 9:52 pm
by Papsmear
I downloaded it 3 weeks ago.
Did you make any changes?

Posted: Mon Jan 30, 2017 3:58 pm
by Cortex
Just some smaller fixes, but of course I'd recommend that you update to the latest version. It should seamlessly update in-place and only take a minute.

Posted: Mon Jul 31, 2017 1:27 pm
by beeman
I always play at 1280x720 just because at higher resolutions the chat was too small and the HUD also so I have some questions:
1. Is there a way to change the size/resolution of in- game screen test at higher resolutions?
2. The I never tried the skinny HUD but if playing at higher resolutions would like to try it. But was wondering if the bars are stilled labeled e.g. shield, ammo, etc. Some may find the labels clutter, but I like them.
3. Per 1. above regarding text, is there a way to scale the size of the HUD at higher resolutions...can you scale the HUD aspect ratio?


Thanks!

Posted: Mon Jul 31, 2017 8:07 pm
by Cortex
fishbone wrote:QUOTE (fishbone @ Jul 31 2017, 02:27 PM) I always play at 1280x720 just because at higher resolutions the chat was too small and the HUD also so I have some questions:
1. Is there a way to change the size/resolution of in- game screen test at higher resolutions?
2. The I never tried the skinny HUD but if playing at higher resolutions would like to try it. But was wondering if the bars are stilled labeled e.g. shield, ammo, etc. Some may find the labels clutter, but I like them.
3. Per 1. above regarding text, is there a way to scale the size of the HUD at higher resolutions...can you scale the HUD aspect ratio?
1. Feel free to just change the resolution in-game. See if it looks 'good enough' for you at your resolution. CortUI has no hard cut for any resolution (it's not technically possible, even if I wanted to), so you can theoretically use it on 640x480, it's just it's not designed for that and a lot of UI elements will overlap then.

2. The official screenshots should still mostly reflect the current state. But now that switching between the HUDs is possible in-game, without having to reinstall CortUI and/or restart Allegiance, why don't you just try them yourself?

3. I would be possible to change the font size in the HUD configuration, yes. Not resolution-dependent, though — it would always be the same font size or have to be configured separately. However, CortUI makes no such global changes (of course the individual HUDs do set up their own typography). Is there anything in particular you find is not readable enough? I'm commonly playing at 1080p on a 14" monitor, and I think everything's quite readable.

Posted: Mon Jul 31, 2017 8:16 pm
by beeman
Cort wrote:QUOTE (Cort @ Jul 31 2017, 03:07 PM) 1. Feel free to just change the resolution in-game. See if it looks 'good enough' for you at your resolution. CortUI has no hard cut for any resolution (it's not technically possible, even if I wanted to), so you can theoretically use it on 640x480, it's just it's not designed for that and a lot of UI elements will overlap then.

2. The official screenshots should still mostly reflect the current state. But now that switching between the HUDs is possible in-game, without having to reinstall CortUI and/or restart Allegiance, why don't you just try them yourself?

3. I would be possible to change the font size in the HUD configuration, yes. Not resolution-dependent, though — it would always be the same font size or have to be configured separately. However, CortUI makes no such global changes (of course the individual HUDs do set up their own typography). Is there anything in particular you find is not readable enough? I'm commonly playing at 1080p on a 14" monitor, and I think everything's quite readable.
Mostly the chat and weapons loadouts are hard to read at higher resolutions. I meant to say "chat" in 1. above but was typing on my phone.

Thanks Cort!

Posted: Mon Jul 31, 2017 8:44 pm
by Cortex
fishbone wrote:QUOTE (fishbone @ Jul 31 2017, 09:16 PM) Mostly the chat and weapons loadouts are hard to read at higher resolutions.
I took a quick look, and I actually think the chat font is not moddable, unfortunately. The chat is defined through an object called the ChatListPane, which is defined by the client and doesn't take a font from the UI configuration, as far as I can see.

The weapon loadout is probably moddable, but realistically, that's a lot of work because it's framed into these bitmap graphics, all of which would have to be adopted to accomodate bigger font.

So it sounds like you're out of luck in your case, and your best bet is indeed to play on a lower resolution (relatively speaking), or a bigger monitor (relatively speaking).

Posted: Mon Jul 31, 2017 10:57 pm
by beeman
Cort wrote:QUOTE (Cort @ Jul 31 2017, 03:44 PM) I took a quick look, and I actually think the chat font is not moddable, unfortunately. The chat is defined through an object called the ChatListPane, which is defined by the client and doesn't take a font from the UI configuration, as far as I can see.

The weapon loadout is probably moddable, but realistically, that's a lot of work because it's framed into these bitmap graphics, all of which would have to be adopted to accomodate bigger font.

So it sounds like you're out of luck in your case, and your best bet is indeed to play on a lower resolution (relatively speaking), or a bigger monitor (relatively speaking).
I AM old, but ain't that a kick in the nuts. I have a 23" monitor but I guess I'll have to stay at low res. :mad: