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Posted: Thu Oct 16, 2014 7:46 pm
by zombywoof
How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?

Posted: Fri Oct 17, 2014 3:30 am
by ThePhantom032
phoenix1 wrote:QUOTE (phoenix1 @ Oct 16 2014, 09:46 PM) How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?
exactly what you see right now in game, because the dmg class of nan against shields is 1.

Posted: Fri Oct 17, 2014 3:55 am
by zombywoof
Ah. I thought it was 0. Damn me for being at work XD

Posted: Sat Oct 18, 2014 6:26 pm
by BlackBagel
Belters medium booster does not work at all. Fuel capacity is zero?

Posted: Sat Oct 18, 2014 6:42 pm
by ThePhantom032
the_capm wrote:QUOTE (the_capm @ Oct 18 2014, 08:26 PM) Belters medium booster does not work at all. Fuel capacity is zero?
My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.

Posted: Sat Oct 18, 2014 9:40 pm
by JassimH
Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 10:42 PM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?

Posted: Sun Oct 19, 2014 12:20 am
by ThePhantom032
JassimH wrote:QUOTE (JassimH @ Oct 18 2014, 11:40 PM) With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?
qfs do not lock instantly. the 0.33s-0.2s lock time defined in the core for qf1-3 does work. As I said, it works for almost all things, which is why it was so surprising for me that it doesnt work for fuel.

Posted: Sun Oct 19, 2014 2:08 am
by zombywoof
Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 11:42 AM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
Double the fuel of each ship and double the amount of fuel that medium booster uses?

Posted: Sun Oct 19, 2014 2:26 am
by ThePhantom032
phoenix1 wrote:QUOTE (phoenix1 @ Oct 19 2014, 04:08 AM) Double the fuel of each ship and double the amount of fuel that medium booster uses?
which makes it worse than lt boost on gunships, but seems to be the only option yeah.

Posted: Fri Nov 14, 2014 3:20 pm
by Papsmear
Tactical is way over powered now
Scouts should be able to load pulse probes like they used to.