Posted: Thu Oct 16, 2014 7:46 pm
How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?
exactly what you see right now in game, because the dmg class of nan against shields is 1.phoenix1 wrote:QUOTE (phoenix1 @ Oct 16 2014, 09:46 PM) How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?
My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.the_capm wrote:QUOTE (the_capm @ Oct 18 2014, 08:26 PM) Belters medium booster does not work at all. Fuel capacity is zero?
With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 10:42 PM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
qfs do not lock instantly. the 0.33s-0.2s lock time defined in the core for qf1-3 does work. As I said, it works for almost all things, which is why it was so surprising for me that it doesnt work for fuel.JassimH wrote:QUOTE (JassimH @ Oct 18 2014, 11:40 PM) With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?
Double the fuel of each ship and double the amount of fuel that medium booster uses?Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 11:42 AM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
which makes it worse than lt boost on gunships, but seems to be the only option yeah.phoenix1 wrote:QUOTE (phoenix1 @ Oct 19 2014, 04:08 AM) Double the fuel of each ship and double the amount of fuel that medium booster uses?