COMMAND SCHOOL
TBH I wouldn't like to be in a command school led by someone who's led his squad to utter squad game failure for years.
There was also not the playerbase nor the interest to create a new squad in allegiance
oh hey, NI's doing very well
it just takes some balls
cashto's mind identifies problems, not solutions, and that's why he will always fail
There was also not the playerbase nor the interest to create a new squad in allegiance
oh hey, NI's doing very well
it just takes some balls
cashto's mind identifies problems, not solutions, and that's why he will always fail
Last edited by Mastametz on Thu Apr 04, 2013 2:57 am, edited 1 time in total.
There's a new sheriff in town.
The full PDF, as Dome mentioned, is not easy to find.cashto wrote:QUOTE (cashto @ Apr 3 2013, 07:05 PM) Ryu, the information you ask for is all right there in the wiki. Frankly, it's not rocket science. Anyone with two warm neurons to rub together could read it and, with a small amount of practice, learn to command a reasonable PUG.
"The ACS pdf is publically available (although not widely advertised) here: https://dl.dropbox.com/u/2975104/ACS%20Mate...12-29.pdf"
It is also sarcastic, and organized poorly. I guess I'm volunteering to reorganize and expand it, as well as delete some of the sarcasm, and quotes (I'll keep the good info contained in the quotes though)
And i understand your concerns about the lack of motivation for people joining ACS, that is why I am wanting to push an easy to find and reference manual- so those that don't want to jump through ACS hoops over prolonged time have an easier time commanding.
And yes, the current one does cover a lot, but really:
"It is always good to have some skilled miner whores on your team. "
is about the worst commanding tip ever. of course it's good to have good people on your team. but it is stupid to put that in a commanding manual.
I heard drizzo was trying to put something like this together (maybe it was for flying), but never finished- if you have any of it left and don't mind sharing i'd appreciate it.
hopefully I come through and don't dissapoint
*#$@faced $#@!tard Troll
If you want to give it a shot, knock yourself out. Both Drizzo and Dome at various points last year wanted to give it a major update / overhaul, but it's clearly a major effort, and in the end neither one had time. That or managed to convince themselves it ultimately didn't matter.Ryujin wrote:QUOTE (Ryujin @ Apr 3 2013, 08:17 PM) It is also sarcastic, and organized poorly. I guess I'm volunteering to reorganize and expand it, as well as delete some of the sarcasm, and quotes (I'll keep the good info contained in the quotes though)
I offer my services as a copyeditor if you need it. I am incapable of creating anything myself, but I love to correct the grammar and spelling of those who can.
Last edited by cashto on Thu Apr 04, 2013 3:49 am, edited 1 time in total.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
You can't teach charisma.
Allegiance conceptually is the easiest RTS I've ever played. Knowing every facet of the game doesn't cut it, though. When I started rewriting ACS I realized that I was basically writing out a how-to: Allegiance. I had the intent of covering the game so comprehensively that ACS wouldn't just be a reference for commanding, it would pretty much be a reference for everyone.
That thinking was flawed. I'd pretty much generate 50 pages of content (instead I wrote a short story and got $150 bucks for it) and miss the crucial requirement. If you can't make people do what you want them to do, you're not going to win. Or you're going to win by the grace of someone that's not you.
Key example is Jimmy. Jimmy's probably forgotten @#(! about this game that even I haven't learned yet. Yet dude can't $#@!ing lead which is why he lost whenever he went up against someone who could.
If you really want what I have (2700 words) then I'll (maybe) get around to posting it on my dropbox. But you'll probably not finish it when you reach the same conclusion I did.
There's better you can do with your time.
Allegiance conceptually is the easiest RTS I've ever played. Knowing every facet of the game doesn't cut it, though. When I started rewriting ACS I realized that I was basically writing out a how-to: Allegiance. I had the intent of covering the game so comprehensively that ACS wouldn't just be a reference for commanding, it would pretty much be a reference for everyone.
That thinking was flawed. I'd pretty much generate 50 pages of content (instead I wrote a short story and got $150 bucks for it) and miss the crucial requirement. If you can't make people do what you want them to do, you're not going to win. Or you're going to win by the grace of someone that's not you.
Key example is Jimmy. Jimmy's probably forgotten @#(! about this game that even I haven't learned yet. Yet dude can't $#@!ing lead which is why he lost whenever he went up against someone who could.
If you really want what I have (2700 words) then I'll (maybe) get around to posting it on my dropbox. But you'll probably not finish it when you reach the same conclusion I did.
There's better you can do with your time.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
The trick is not to create a giant tome of information. That's what the wiki is for. The trick is to figure out what to leave out to have a guide people may actually read.
Do not bother with basics people should have picked up elsewhere. They don't need all factions pros & cons listed, for example - only those that would actually have an effect on how they command.
The ACS PDF already has enough material and generally has the right idea about the type of content needed - it's just too bloated. Fix the inaccuracies. Remove the speculation. Remove anything that's not concrete, verifiable information. Restructure to avoid repetition. Shape the map-specific advice into map-neutral advice. You should end up with a document almost one-third the size, then flesh it out as necessary.
Do not bother with basics people should have picked up elsewhere. They don't need all factions pros & cons listed, for example - only those that would actually have an effect on how they command.
The ACS PDF already has enough material and generally has the right idea about the type of content needed - it's just too bloated. Fix the inaccuracies. Remove the speculation. Remove anything that's not concrete, verifiable information. Restructure to avoid repetition. Shape the map-specific advice into map-neutral advice. You should end up with a document almost one-third the size, then flesh it out as necessary.
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
Why should I? There is a reason why there was a ZL system and why there is a Senate, so I (nor TE) don't have to deal with such @#(!.Sheriff Metz wrote:QUOTE (Sheriff Metz @ Apr 4 2013, 01:29 AM) PKK won't do anything about it.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.