R6 test marathon

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jbansk
Posts: 589
Joined: Fri Dec 11, 2009 8:57 pm

Post by jbansk »

That would be nice so that we could have equal amount of time on each netcode to determine if anyone is positively or negatively affected.

I'm betting the R4 netcode will eliminate the jumping ship issue.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
Botzman
Posts: 128
Joined: Sun Apr 19, 2009 9:01 pm
Location: Berlin, Germany

Post by Botzman »

Why everything is so slow? Check ping, F5, game info, changing cargo and so on. It starts lagging even in the lobby when you change faction or apply game settings. Do you run debug version or something?
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

I'm not having any such issues
There's a new sheriff in town.
Botzman
Posts: 128
Joined: Sun Apr 19, 2009 9:01 pm
Location: Berlin, Germany

Post by Botzman »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Apr 21 2012, 02:38 PM) I'm not having any such issues
Looks like I had problem with my cable modem. Rebooting that helped.
jwaldo
Posts: 14
Joined: Fri Dec 17, 2010 3:35 am

Post by jwaldo »

Aww hell yes. Every time I've gone into beta it's just been me, myself, and my joystick. Which finally works.
Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

jbansk wrote:QUOTE (jbansk @ Apr 21 2012, 10:44 AM) That would be nice so that we could have equal amount of time on each netcode to determine if anyone is positively or negatively affected.

I'm betting the R4 netcode will eliminate the jumping ship issue.

oh noes no more abusing of my south american lagshields =(
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

So are the squadgames be also on R6 beta or...?
Image
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

QUOTE For squadgames the regular lobby will be available again on Sunday morning.[/quote]

Why u no read?
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">

chown -R us base
Terran
Posts: 3444
Joined: Sun Feb 20, 2005 8:00 am
Location: Ottawa

Post by Terran »

pkk wrote:QUOTE (pkk @ Apr 21 2012, 01:41 PM) Have you changed team size to 1-5?
WAIT A SECOND. didn't you say you will get rid of this silly feature? please don't tell me you're gonna force us all to play 5v5 games now.
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Terran wrote:QUOTE (Terran @ Apr 23 2012, 09:24 AM) WAIT A SECOND. didn't you say you will get rid of this silly feature? please don't tell me you're gonna force us all to play 5v5 games now.
I'll gonna add the old option tonight, because only a few games (mainly squadgames) start with more than five players per side.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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