Mouse sensitivity

A place to post suggestions for new features, new bugs, and comments about the existing code.
Makida
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Post by Makida »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Feb 8 2012, 07:52 PM) Yes, one person (jbanx) was on IRC complaining about it constantly, even though no one else (that I know of) reported the problem.

This is what happens when you don't beta test. At least people are testing it now rather than after release :) .
Unless there's been a recent change I'm not aware of, the new mouse control settings have been in the beta for ages, though, and I believe fair numbers of people have tested them on a number of occasions, though perhaps not recently...
Imago
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Post by Imago »

....wow....

it might be time to dust off a few things... lol
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
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TurkeyXIII
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Post by TurkeyXIII »

I have this weird problem with the mouse like it's slightly delayed, maybe a fraction of a second, I move my mouse then the pointer moves. Sensitivity settings don't help, but I deleted the registry entry for MouseAcceleration and it helped a little.

It takes some getting used to just to move around the menus, dogfighting accurately is nearly impossible.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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Makida
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Post by Makida »

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Feb 8 2012, 08:17 PM) dogfighting accurately is nearly impossible.
This may be why I haven't noticed the difference.
Terran
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Post by Terran »

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Feb 8 2012, 08:17 PM) I have this weird problem with the mouse like it's slightly delayed, maybe a fraction of a second, I move my mouse then the pointer moves. Sensitivity settings don't help, but I deleted the registry entry for MouseAcceleration and it helped a little.

It takes some getting used to just to move around the menus, dogfighting accurately is nearly impossible.
THIS. exactly this.

i was in beta at the same time as phailanxe and i tried his settings, it was a little better but i was still getting the annoying delay Turkey mentioned. wasn't quite sure how to put it into words but there we have it.

another way to look at it is (like i said in the first post) everything feels like the veritcal axis of rix. i'm getting the "wobble" effect if you know what i mean.
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Adaven
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Post by Adaven »

Hmmm... didn't realize in game mouse sensitivity controls were on the change list. Barring the other issues people have mentioned, I might actually try to get back in a game a little for this. My current cheap-o mouse didn't come with software, and was hyper-sensitive in R5 (editing windows 7 mouse settings didn't help). Being able to turn it down in game would be fantastic.
Spunkmeyer
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Post by Spunkmeyer »

So I played with this and it seems fine if you turn Accel off and turn sensitivity below 100%. It's still a bit different.


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BackTrak
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Post by BackTrak »

The sloppy feel on the pointer makes for a poor user experience navigating the menus in the game. Is there anyway to make this configurable to turn it off for those that don't want to use this feature? Or to only activate it when mouse flight is active?
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SpkWill
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Post by SpkWill »

Why would you force v-sync on? That's guaranteed to $#@! up everyone. Massive input/cursor lag weeeeeeeeeeeeeee.
pkk
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Post by pkk »

You may find the answers here:
http://trac.alleg.net/ticket/215
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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