Posted: Sun Jul 17, 2011 4:05 pm
It's a good idea. Easy scripting opportunities allow for a multitude of people to create awesome missions.
Space battles since 2000
https://www.freeallegiance.org/forums/
Code: Select all
EVENT: INIT
DO:
objective=1
EVENT: INIT
DO:
DISPLAY MESSAGE "Go kill that miner and wait for further instructions"
EVENT: PLAYER kills 1 MINER ANYWHERE
DO:
SET myFlag1
ISSUE ORDER PLAYER move 150,30,0
EVENT: PLAYER within 1000m of 150,30,0 //event is triggered whenever player is close to some x,y,z
CONDITION: isSet(myFlag1) //and player has previously completed the objective
DO:
UNLOCK Aleph2
objective++
DISPLAY MESSAGE "Nice work move onto your next objective"
TRIGGER EVENT myCustomEventyour Chaosness,MrChaos wrote:QUOTE (MrChaos @ Jul 17 2011, 09:04 PM) Count I know none of these languages well and hate Python with a passion the clunky Linuxesque pos with the endless "flavors". Anyhoo I do agree not having to climb the mountain of Allegiance code would make it more attractive to others to do stuff. Then to C++ expertise isn't something we seem to have in abundence.
I will take a peak at pigs and piglets and such over the next few days and give you feedback... if you wish and I can figure out how get to it... hmmmm
MrChaos
It is barely more difficult than editing an MDL file. The only real difference is needing to download the source and compile it. Its not like your are writing complex code from scratch to make the training missions. They built in a relatively simple system for writing missions.Bunnywabbit wrote:QUOTE (Bunnywabbit @ Jul 17 2011, 08:12 AM) If the level of complexity of editing a training mission were on a par with editing an MDL file, there's a good chance I'd be all over that. I'm sure most of us Arty types would be.
Its not that the AI is just not good. Drones are barely usable for combat period. The AI is broken. Its like someone thought hey lets build in some drone combat AI and worked on it for five minutes before giving up.Bunnywabbit wrote:QUOTE (Bunnywabbit @ Jul 17 2011, 08:12 AM) On the other hand, i don't remember giving a @#(! about the drone AI. As a player, you know you are in a sandbox version of the game; you know what you're shooting at are just dumb robots. It would be cool if the AI were better, but we could really make some nice stuff if the tools were better.
That would work for me too.AEM wrote:QUOTE (AEM @ Jul 18 2011, 01:48 AM) That is I would build into the code the ability to read mission instructions from an MDL file. The MDL file would basically reuse the system that Microsoft built in except that instead of needing to be compiled it would build it when a mission is launched.