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Posted: Tue Jan 18, 2011 8:22 pm
by Drizzo
Actually looking at the gauss changes now you can strafe/lag exploit out of half of the dmg now.
Hooray for the people who know how to do that! Now not even a piece of tech that costs 10k + 10k + 6k + 4k + 25k + 10k + 4k (at the bare minimum, not including expanding or sig2,3 GAs etc.) to research will even phase you!
Posted: Tue Jan 18, 2011 8:25 pm
by DasSmiter
Ah I'm sorry that I didn't account for cheaters
Posted: Tue Jan 18, 2011 8:27 pm
by Drizzo
Considering that two of your own squadmates know about it and regularly do it, I'd say you should have

Posted: Tue Jan 18, 2011 8:37 pm
by cashto
pp1 is just going to be a speedbump anyways. 3k is only a small portion better than a scout or base can do. I do like that the real pp is now in adv exp, and I'm guessing the price is effectively doubled as well.
+1 yet again about removing pps from ints.
I don't see the big hullabaloo about gauss. Gauss is not something you get in order to win. It's something get after you've essentially managed to win with GT tac, but you want to $#@! around a bit before its actually over. Boo frickin' hoo that you now have to aim with it.
What does laghacking have to do with anything? Every other weapon has the same problem. Should we make everything AOE now?
Posted: Tue Jan 18, 2011 8:56 pm
by spideycw
cashto shouldn't be allowed to post.
Anyway, I don't get why Gauss was changed still. There is really no problem with it considering it's rarity and the cost to get it. Will all such things be changed just because they can be? I mean I guess I just fail to see the problem that this change fixes.
Same thing with belters heavy scout fuel too. Should we adjust belters heavy scout ammo as well since heavy scouts can mount mini 3?
Posted: Tue Jan 18, 2011 8:59 pm
by spideycw
Thanks for the link. It seems that gauss was changed because Adept posted that it's stupid? Is that the basis for changes now?
Edit: Why would anyone buy Pulse Probe 2?
Posted: Tue Jan 18, 2011 9:10 pm
by _xJammer_
I dislike belter hvy scout change.
Posted: Tue Jan 18, 2011 9:18 pm
by RealPandemonium
Yay for randomly nerfing things.
Posted: Tue Jan 18, 2011 9:33 pm
by DasSmiter
Ah sorry should have put these into the changelog
Belter's hvy scout fuel was off and that's just a fix for it. Belters scout/adv scout/hvy scout fuel was 8/10/15 and all that was changed was to bring it in line with the progression. Bios ints lost mass with each iteration and that was just changed to the default mass like every other interceptor progression
Posted: Tue Jan 18, 2011 9:38 pm
by spideycw
It seems that gauss was changed because Adept posted that it's stupid? Is that the basis for changes now?
Why would anyone buy Pulse Probe 2?