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Posted: Fri Oct 15, 2010 3:01 pm
by Dorjan
When I joined the game had 1200 members iirc.

Now it is 400? Did you know that alleg went down to around 50 members before if not less?

Posted: Fri Oct 15, 2010 3:05 pm
by theTroy
it would be interesting to have an analysis as to WHY did alleg reduce its playerbase yet again. Previously there were the times when you had to activate the game via paypal donation, which is an obvious answer to "why do we have so little players?!" . But what is happening now? Just why do people become less active than before? Not much has changed since.. maybe that is the issue?

Posted: Fri Oct 15, 2010 3:10 pm
by Zruty
theTroy wrote:QUOTE (theTroy @ Oct 15 2010, 07:05 PM) it would be interesting to have an analysis as to WHY did alleg reduce its playerbase yet again. Previously there were the times when you had to activate the game via paypal donation, which is an obvious answer to "why do we have so little players?!" . But what is happening now? Just why do people become less active than before? Not much has changed since.. maybe that is the issue?
I think the issues are:
1) Lack of advertising (people don't come)
2) Lack of appeal to the new players (people don't stay)

The natural process of 'people leave' can't be stopped, but the influx of newbies is too weak to offset it.

Posted: Fri Oct 15, 2010 3:12 pm
by Clay_Pigeon
I could be imagining things, but didn't the decline begin with R5's release?

PKK is correct in observing that an Alleg's install just has too many moving parts, and while some installers bundle all of those pre-reqs together into one exe, we make the users DIY. Given that Allegiance's difficulty curve for playing is already high enough, having a high diff curve for installing is just killer.

Posted: Fri Oct 15, 2010 3:15 pm
by Flaps
I've been around for a few years now and I've noticed that the player base always drops this time of year.

Reasons being that players are back a school/collage/uni or overtime at work in the run up to Christmas.

People also tend to get board leave and then come back later to rediscover the game.

Also, if there was no drama then there would really be something wrong.

Posted: Fri Oct 15, 2010 3:18 pm
by Zruty
Flaps wrote:QUOTE (Flaps @ Oct 15 2010, 07:15 PM) I've been around for a few years now and I've noticed that the player base always drops this time of year.
Yes, I can confirm this. I can also confirm that the player base drop not only THIS time of year, but at some other times of year too.
And I can also confirm that the player base does not increase, no matter what the time of year is.

Posted: Fri Oct 15, 2010 3:27 pm
by Adept
Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Oct 15 2010, 06:12 PM) PKK is correct in observing that an Alleg's install just has too many moving parts, and while some installers bundle all of those pre-reqs together into one exe, we make the users DIY. Given that Allegiance's difficulty curve for playing is already high enough, having a high diff curve for installing is just killer.
Yup.

We need a better playability out-of-the-box and easier install

+

some advertising

***

Some of us are working on it :cool:

Posted: Fri Oct 15, 2010 3:29 pm
by Adept
Icky wrote:QUOTE (Icky @ Oct 15 2010, 05:34 PM) Adept stop posting stuff that makes sense. It is really twisting my worldview.
Sorry Icky, I'll try to write up something stupid about nerfing ints to set your mind at ease.

Posted: Fri Oct 15, 2010 3:34 pm
by SP4WN
Zruty wrote:QUOTE (Zruty @ Oct 15 2010, 04:18 PM) Yes, I can confirm this. I can also confirm that the player base drop not only THIS time of year, but at some other times of year too.
And I can also confirm that the player base does not increase, no matter what the time of year is.
Incorrect, the playerbase is quite large compared to when I joined. It has increased quite a lot a couple of times. One time that many came in one hit, we were actually worried about where people were coming from and how we were going to handle them all.

The influx is on a decrease at the moment, there is still more people here than when I joined and more still join all the time, old vets do come back sometimes.

The game is just old and dated, its extremely complex for the average gamer who just likes to quick scope @#(!. People say all the time its not that hard of a game, jsut get in an int and drive, but there is so much more to the mechanics even in dogfighting.

Situational awareness is one of the biggest strengths you have in this game, yet so many of todays point and fire players just dont get it, so they end up with their pew pew on the wrong $#@!ing place when it hits the fan.

Posted: Fri Oct 15, 2010 3:49 pm
by minigun
Allegiance is fine. hopefully r6 will be install friendly...
To bad we can't give players (0) thru (8) lead indicators.. :o .