Allegiance's license
On the plus side, perhaps Microsoft would care about the license less now than they did back when Thalgor approached them, and so might be more willing to part with it? After all, Allegiance is over ten years old now -- perhaps Microsoft would be more willing to consider parting with a ten-year-old, technologically obsolete property that is now a long-forgotten commercial failure...
Open Allegiance would be awesome.
Hey, maybe someone could make Allegiance II from scratch... 
Open Allegiance would be awesome.
What does the license have to do with anything? If people refuse to play a game that isn't open source...well, I'm perfectly happy with that, because the sorts of people who refuse to play non-GPL games are an order of magnitude more intolerable than even our current playerbase of dumb $#@!ing @#$%@#s. The Free Software Movement can eat a dick when it's done licking the crust off its own $#@!ing toes (I'm not even $#@!ing kidding about that)

It's also a matter of the core gaming engine. I have a feeling that MS won't part with the ultra efficient game engine. They are probably using it in other MS based and licensed games, so making it open source would undermine those games as well.
On a side note I found this list on Google game site:
Game Revolution - http://www.gamerevolution.com/review/pc/allegiance
Review by Johnny B, B. "If you've got the money for the indefensible monthly charge, and if you have a passion for propaganda, then propel yourself to the place of purchasing and purchase this product."
GameSpy - http://archive.gamespy.com/legacy/reviews/allegiance_a.shtm
Review by Dustin Roberts, 86%. "Allegiance is a must-have for space combat sim fans - as long as they can overlook the lack of a single-player game."
IGN - http://pc.ign.com/articles/161/161589p1.html
Review by Stephen Butts, 82%. "If you've got the patience to become familiar with all the controls, and you're willing to work within the framework of a team, and you've got the chance to train and drill with a squad, then Allegiance can be very rewarding."
Neoseeker - http://www.neoseeker.com/Articles/Games/Reviews/Allegiance/
Review by Justin Bracken, 80%. "If you can overcome the initial frustration in grasping the ins and outs of Allegiance, you'll be rewarded with a game that's compelling, exciting, and a lot of fun to play."
Firing Squad - http://www.firingsquad.com/games/allegiance/
Review by Jakub Wojnarowicz, 93%. "Allegiance could possibly spawn an entire new genre. ... For the casual gamer, Allegiance finally gives you a space shooter that's fun to play in multiplayer."
Strategy Gaming Online - http://www.strategy-gaming.com/reviews/allegiance/
Review by Jeff Morris, 88%. "As an evolution of the recently conceived genre of multiplayer only games, it is a resounding success."
Game Over - http://www.game-over.net/review/april2000/allegiance/
Review by Lee Donowitz, 85%. "That's what really separates Allegiance from your average space combat title, each and every ship you come across is piloted by another human player."
Make It Simple - http://www.makeitsimple.com/gaming/game_reviews/allegiance/
Review by Rob Garret, 87%. "Hopefully, players who aren't normally drawn to space-sims or real-time strategy will give the game a chance. They won't regret it."
Glide Underground - http://www.glideunderground.com/modules.ph...ntent&id=18
Review by Paul Scherbak, 4.5/5. "This game, while offering no single player except for a limited (but helpful) tutorial, leaves some memorable moments."
PC Gameworld - http://www.gwn.com/reviews/gamereview.php/id/27/
Review by John Misak, 91%. "If this is the wave of the future for multiplayer games, I can't wait to see what's ahead."
Google game site
On a side note I found this list on Google game site:
Game Revolution - http://www.gamerevolution.com/review/pc/allegiance
Review by Johnny B, B. "If you've got the money for the indefensible monthly charge, and if you have a passion for propaganda, then propel yourself to the place of purchasing and purchase this product."
GameSpy - http://archive.gamespy.com/legacy/reviews/allegiance_a.shtm
Review by Dustin Roberts, 86%. "Allegiance is a must-have for space combat sim fans - as long as they can overlook the lack of a single-player game."
IGN - http://pc.ign.com/articles/161/161589p1.html
Review by Stephen Butts, 82%. "If you've got the patience to become familiar with all the controls, and you're willing to work within the framework of a team, and you've got the chance to train and drill with a squad, then Allegiance can be very rewarding."
Neoseeker - http://www.neoseeker.com/Articles/Games/Reviews/Allegiance/
Review by Justin Bracken, 80%. "If you can overcome the initial frustration in grasping the ins and outs of Allegiance, you'll be rewarded with a game that's compelling, exciting, and a lot of fun to play."
Firing Squad - http://www.firingsquad.com/games/allegiance/
Review by Jakub Wojnarowicz, 93%. "Allegiance could possibly spawn an entire new genre. ... For the casual gamer, Allegiance finally gives you a space shooter that's fun to play in multiplayer."
Strategy Gaming Online - http://www.strategy-gaming.com/reviews/allegiance/
Review by Jeff Morris, 88%. "As an evolution of the recently conceived genre of multiplayer only games, it is a resounding success."
Game Over - http://www.game-over.net/review/april2000/allegiance/
Review by Lee Donowitz, 85%. "That's what really separates Allegiance from your average space combat title, each and every ship you come across is piloted by another human player."
Make It Simple - http://www.makeitsimple.com/gaming/game_reviews/allegiance/
Review by Rob Garret, 87%. "Hopefully, players who aren't normally drawn to space-sims or real-time strategy will give the game a chance. They won't regret it."
Glide Underground - http://www.glideunderground.com/modules.ph...ntent&id=18
Review by Paul Scherbak, 4.5/5. "This game, while offering no single player except for a limited (but helpful) tutorial, leaves some memorable moments."
PC Gameworld - http://www.gwn.com/reviews/gamereview.php/id/27/
Review by John Misak, 91%. "If this is the wave of the future for multiplayer games, I can't wait to see what's ahead."
Google game site

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Grimmwolf_GB
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Before you write drivel like that, read the initial post. The current license prevents us from using certain marketing approaches.Jimen wrote:QUOTE (Jimen @ Oct 5 2010, 03:57 AM) What does the license have to do with anything? If people refuse to play a game that isn't open source...well, I'm perfectly happy with that, because the sorts of people who refuse to play non-GPL games are an order of magnitude more intolerable than even our current playerbase of dumb $#@!ing @#$%@#s. The Free Software Movement can eat a dick when it's done licking the crust off its own $#@!ing toes (I'm not even $#@!ing kidding about that)
I watched that, it was pretty fun though there were some technical issues (mainly the audio as you say). The two-presenter set up worked really well, I think just 1 person commentating would've gotten dull.SaiSoma wrote:QUOTE (SaiSoma @ Oct 4 2010, 10:05 PM) Yea, to prevent that requires some rather fast thinking on the part of the broadcaster, but spidey and I did a decent job (at least I thought so). If I hadn't had the audio issues, it would have been watchable even . hah.
Having a 5 or 10 minute delay on things mostly solves the "spy on the other team" issue.


spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
No it doesn't, it prevents us from advertising on websites with hardcore "open-source only" policies. Which is unlikely to affect our marketshare at all, since Alleg doesn't run on Linux anyway (well, Alleg does, but neither ASGS nor CSS do), and the hardcore Ubuntu gamer devotees like that generally aren't the types to maintain a Windows partition for gaming like reasonable people do. Well, the CSS people say they'll port it to Linux eventually, but...Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Oct 5 2010, 03:15 AM) Before you write drivel like that, read the initial post. The current license prevents us from using certain marketing approaches.
Besides, even if we did somehow convince MS to release Alleg under the GPL (yeah I'm not gonna hold my breath on that), we STILL wouldn't be open-source enough for those sites, because the current design of Alleg's security apparently requires that it be closed and thus access to CSS code is going to be highly restricted.

NO GPL is not the problem of advising Allegiance. So please stop $#@!ing around with that stupid license and fix the real problem of Allegiance.Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Oct 5 2010, 09:15 AM) Before you write drivel like that, read the initial post. The current license prevents us from using certain marketing approaches.
An that is IMO, that you need tons of stuff installed/uninstalled, before you're even able to run Allegiance:
DirectX 9.0c (Aug 2009): Most people are to lazy to install latest DirectX 9. Why not put the dll or the webinstaller itself into the Allegiance installer.
"I got DirectX 11, it is the latest one.".net framework 2.0: WinXP needs it installed, unlike Vista/Win7 it is not installed by default.
"... but I got .net framework 4 installed!"VC2008 Runtimes: Same like DirectX (see above).
"WTF, Allegiance launchs with random crash?!"DirectPlay8: Most 3rd party software firewalls on Vista/Win7 deny DirectPlay8 to open ports at NAT.
"Why should I uninstall my firewall/AV software for that stupid game, I paid for it and without it I don't feel secure."ASGS: Everyone knows latest ASGS has tons of problems, but replacement is in work.
"BETA is broken." "ASGS crashs on autoupdate."
Just take a look at helpline and you see the main reasons, why people fail to play this game. Most people don't even post in there and give up.
Edit:
Now it makes sense... You need to uninstall the firewall, not install to get alleg work.
Last edited by pkk on Tue Oct 05, 2010 7:51 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
