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Posted: Sun Dec 20, 2009 5:46 am
by Jimen
In general, unless your destination is straight ahead, you should always, always be sidethrusting. It improves your maneuverability tremendously, and in terms of dogfight importance it can be considered the equivalent of strafing in FPS games. It's not uncommon to see two interceptors circling each other at high speed, constantly boosting and thrusting to one side even as each keeps turning to face each other. Good for dodging dumbfires and avoiding collisions and bad shots, too. In general, if you're defending/attacking rather than dogfighting, you don't want a head-on rush - stop boosting before you cross their path, and use sidethrusters to slip in cleanly beside or behind them, turning as you do so. If you just fly straight at something that's flying your direction, it'll fly right past you and you'll waste time turning around and catching back up.

Posted: Sun Dec 20, 2009 6:32 am
by SpaceJunk
Stop early.
Reload often.
Watch your bullets.
Save ammo.
Save fuel.
Plan your return.

Posted: Sun Dec 20, 2009 1:53 pm
by Adept
Seymor wrote:QUOTE (Seymor @ Dec 20 2009, 04:41 AM) Also, is my Painting with Seymor series that was originally posted on the PK forums posted in cadet? I seem to recall somebody posting it up there.
One or two were posted into cadet when I was doing it. Originally PK forums I think.

Posted: Sun Dec 20, 2009 3:24 pm
by Seymor
Fingerpainting with Seymor Episode 5: Interceptions and Giant Fart Fires.


Look at those sweet lines behind that miner, that tells you it's moving fast!

Fingerpainting now includes realistic looking ships as opposed to abstract X's and O's. Also new to the series is the concept of shading. Enjoy.

Old Episodes:
Episode 1


Episode 2


Episode 3


Episode 4

Posted: Sun Dec 20, 2009 5:47 pm
by Adept
:iluv:

Like I've said, Seymor is the best thing about @PK

Posted: Sun Dec 20, 2009 9:10 pm
by Death3D
Rename and sticky this, please?

Posted: Sun Dec 20, 2009 10:15 pm
by Sushi
Broodwich wrote:QUOTE (Broodwich @ Dec 19 2009, 08:23 PM) also nobody uses vector lock in combat situations
I do, although the uses tend to be very specific. It's true that there's nothing you can do with vector lock that you couldn't do just as well with holding down sidethrust, but it's sometimes nice to not have to hold the key(s) down. I only have so many fingers. :)

It's just a handy shortcut for holding down sidethrust that can be useful at times.

Posted: Sun Dec 20, 2009 11:19 pm
by jpomailo2
Alleg is not like a flight sim in that you rarely find your self in a "fair" fight. Evasive manuvers are as follows.

TAB+R in opposite directions as enemys.

Boost far away from any bases and then drop sheilds an missiles, run home.

those mostly work for figs.

In a scout try really hard not to be seen in the first place.

In an int, if you find your self getting killed, dont fly an int any more.

EDIT: Im not a good piolt (or speller) so you can probably ignore these.

EDIT: it would be usefull to be able to vector lock onto a craft, that way, you could follow it and shoot somthing else at the same time.

Edit: Im sure you could do the above without a craft vector lock, but still.

Posted: Mon Dec 21, 2009 2:36 am
by zombywoof
Where do the steroids come in?

Posted: Mon Dec 21, 2009 4:18 am
by Vortrog
QF is a lot more effective if you know how to manouver correctly than Seymour gives credit. They have only one purpose (vs INTs), and are strictly banned for any other purpose or if you think they should be launched like some sort of automatic firearm.