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Posted: Tue Sep 29, 2009 2:19 pm
by fuzzylunkin1
Any news on that free Certificate thing for Allegiance?

Posted: Tue Sep 29, 2009 3:39 pm
by takingarms1
guitarism wrote:QUOTE (guitarism @ Sep 29 2009, 07:31 AM) This game is hard. Most people are stupid. As a result, most stupid get discouraged and leave.
QFT

Posted: Tue Sep 29, 2009 4:08 pm
by Makida
I think people would be a lot less discouraged and prone to leaving if we cared less about what will annoy vets.

And saw Allegiance more as a game played for fun and less as an... education. People can have fun with this game even if they don't have a 100% perfect understanding of how everything works -- if you let them. Which means, again, caring less about what will annoy vets.

Posted: Tue Sep 29, 2009 4:21 pm
by Gstar
Either dilute the quality of play until the quitters quit and hope the stayers stay OR lose all play, quality or not, completely.

Posted: Tue Sep 29, 2009 4:24 pm
by Grimmwolf_GB
Raveen wrote:QUOTE (Raveen @ Sep 29 2009, 03:21 PM) My recipe for the future:

Release R5

Release CSS

Advertise
There is always something preventing the advertisement... :(

Posted: Tue Sep 29, 2009 4:45 pm
by SaiSoma
If alleg worked with all normal AV programs, we could push now. Win7 is still new enough that everyone doesn't "expect" automatically for things to work and we DO have a fix that DOES work. That's our big hold up. Has been for since the ip stack was redone.

Posted: Tue Sep 29, 2009 4:54 pm
by Icky
girlyboy wrote:QUOTE (girlyboy @ Sep 29 2009, 12:08 PM) I think people would be a lot less discouraged and prone to leaving if we cared less about what will annoy vets.

And saw Allegiance more as a game played for fun and less as an... education. People can have fun with this game even if they don't have a 100% perfect understanding of how everything works -- if you let them. Which means, again, caring less about what will annoy vets.
This may be a problem with the nature of the game.

There is normally ONE game that most people are in. There may be small side games of course, but they normally are circle jerks or newbie bashfests, or Rix vs Rix out9 capwars.

In the ONE game, there are almost always only 2 teams (unless fufi has GC). And unlike almost any other game anywhere, someone without a clue can actively hurt the team without knowing it. In basically every other team game, if you have a clueless newbie, they can go run/fly in circles and play around with controls, etc etc, without hurting anyone.

In Alleg, every player counts more so than in most games - being down 1 or 2 is pretty significant handicap.

In Alleg, one clueless player can ruin a bomb or htt run. Who knows how many uneyed runs have been exposed by a well intentioned newbie test firing a turret or flying a scout with missiles and shields loaded?

In Alleg, games can run a long time. That clueless newbie can make 2+ hours of effort by a dozen or more people basically worthless. At that point the question becomes, is it more important for the one new person to be having fun at the expense of 15 others, or that the 15 others have fun at the expense of the one new person?

I am not advocating anything here, but these are things that should be considered with a large influx of new players.

Posted: Tue Sep 29, 2009 4:59 pm
by raingriffin
hm i've been here for a bit now, hm as per what has been said i think that, the more newbs you get the higher the number of possible future decent players. It amy tak them years, i know it will take ME years, so i won't complain to anything that brings new blood in.

On the other side, i really wish there would be a way to give the new ones a chance to learn BUT also to provide me higher level games to improve. I am not very good, but i highly doubt that playing a majority of low level, no coord pugs will offer much of a challenge, and i can't play in SGs.

Would like to help but... got a lot to do already ^^

Posted: Tue Sep 29, 2009 5:06 pm
by takingarms1
girlyboy wrote:QUOTE (girlyboy @ Sep 29 2009, 12:08 PM) I think people would be a lot less discouraged and prone to leaving if we cared less about what will annoy vets.
Since when does anyone care about what will annoy vets? I've never heard that argument used ever. There are lots of rules in place currently that annoy vets, like newbie booting restrictions, callsign limits, @alleg enforcement/bans, and the profanity filter restrictions.

What I do hear generally is people arguing that if you make X rule, allegiance will be diluted/ruined/no longer fun. E.g. if you remove booting, commanding will be next to impossible because nobody will have much reason to listen to the comm. That's not about what will/won't annoy vets, but rather what is conducive to good gameplay.

It's not about annoying anybody, it's about having reasonable rules for community. This community caters to (even coddles) newbs far more than it caters to vets.

Posted: Tue Sep 29, 2009 5:35 pm
by Drizzo
Raveen wrote:QUOTE (Raveen @ Sep 29 2009, 09:21 AM) We need a level of development beyond Imago blitzing stuff and vanishing for a few months. Ideally back to the days of R 1-3 with a balanced and active dev team (or at least, that's how it appeared).
Yes that level of development is needed.

However, there's a good chunk of people in the community who have coding experience but have no inclination to join the dev team.

My case is that while it would be another cool project to tack onto my portfolio, I've just lost any desire to seriously consider joining the team aside from just making my own small modifications to my version of the alleg source code

and I suspect I'm not the only coder who feels this way.