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Posted: Wed May 06, 2009 10:55 pm
by Broodwich
id rather play a 2 hour game of exp than a 30 min one of sup v sup

Posted: Wed May 06, 2009 11:04 pm
by Youngmoose
It's your world Brood, we just live in it.

Posted: Wed May 06, 2009 11:04 pm
by CronoDroid
apochboi wrote:QUOTE (apochboi @ May 6 2009, 03:50 PM) Have no fear EXP nerfs are here. Im starting to tackle EXP in my core and hopefully i can make it a little bit more balance in relation to the paths and or made the other paths a bit more viable next to EXP.
wtf?

Posted: Wed May 06, 2009 11:22 pm
by guitarism
Htt's obviously need a perk

Posted: Wed May 06, 2009 11:24 pm
by Vortrog
Meh...to satisfy the Int Lords without nerfing heavy ints, Pico by making pure exp games challenging and yet make Sup more acceptable, put heavy ints in sup (note: reg ints still in exp, but tech tree would be ADv Exp + basic sup to get access). Surely Brood will enjoy sup more, and you require Supspansion for the damn things so it takes more time to get them. HTT capping becomes more probable, and heavy Int miner killing is not as accessible.

Is there a down side? just the wait and rocks

that was easy...now to wait with my fireproof suit on....

Posted: Wed May 06, 2009 11:58 pm
by Broodwich
the reason exp vs exp games last so long is because their endgame sucks and they need to mine for a second tech to end it

Posted: Thu May 07, 2009 12:02 am
by sambasti
Broodwich wrote:QUOTE (Broodwich @ May 6 2009, 07:58 PM) the reason exp vs exp games last so long is because their endgame sucks and they need to mine for a second tech to end it
and the fact that mini3 hvy ints can stop almost any endgame dead in its tracks (in a PUG).

Posted: Thu May 07, 2009 12:04 am
by Broodwich
lol mini3 stops sbs? fb runs?(well yeah if you're tf) didnt stop xrm either.

Posted: Thu May 07, 2009 12:16 am
by sambasti
XRM is now to weak for an average sized game to kill anything with. PP to counter sbs. FB has difficulty dropping far enough, and from my own experience I have seen it not work.

For every endgame, a very good team can pull it off even with the enemy having mini3. However, in a PUG, it will often result in nothing happening.

Posted: Thu May 07, 2009 12:26 am
by Gandalf2
sambasti wrote:QUOTE (sambasti @ May 7 2009, 01:16 AM) XRM is now to weak for an average sized game to kill anything with. PP to counter sbs. FB has difficulty dropping far enough, and from my own experience I have seen it not work.

For every endgame, a very good team can pull it off even with the enemy having mini3. However, in a PUG, it will often result in nothing happening.
Figbees beat hvy ints. And that's the only way to do it. Well, sbs MAYBE but it's hard with pulse probes around. It's dull playing quake in space for ages until you have fbs.

I'm still annoyed XRMs got nerfed to uselessness after a community poll with the options "keep" and "remove" ended in the result being "keep"... they required more effort than fbs imho to pull off on average, and we generally more fun.

QUOTE the reason exp vs exp games last so long is because their endgame sucks and they need to mine for a second tech to end it[/quote]

Meh, exp have the strongest defensive ships, the strongest miner-killing ships, it's only fair that their base-killing tech is not the best. Otherwise we would never see any other techs.

QUOTE id rather play a 2 hour game of exp than a 30 min one of sup v sup[/quote]

I'd like to see this one put to a vote!