Posted: Sun Dec 07, 2008 2:56 am
The important question to ask yourself is: Does Rix need a nerf?
Yeah Rix plays different from other factions in having SR scouts, and yeah, you can rip three scouts into another scout to attack a miner...but that is a huge nerf. Instead of ONE fighter you need THREE scouts. Same amount of firepower, three times as many players, less people doing other things, plus more scouts than Figs which is generally a bad idea.
Any way you want to reason it, having no SRs is a detriment to Rix's starting power. Yeah more people can rip in if a scout dies, but that just means more people in pods or concentrated in one sector instead of spread out looking for enemy cons, nanning your own cons, probing, whatever. I don't want to see Rix using three times as many people to do the same job a single fighter can do (and better because it has booster).
QUOTE Crono, this change actually helps SF's hunt miners, as they would be able to rip to any scout on the map, not just "SR's".[/quote]
I know but you said earlier "Most Exp/Tac teams don't use SRs to hunt miners" but Tac teams do use SRs, which is what I'm referring to.
Yes, this forces Rix to use "TEAMWORK" and "SKILL" instead of "CHEESE"...but this is not a perfect game where every player is Crono, Adaven or Drizzo. This is a game where the average player is someone along the lines of Tigerfish. And this core isn't SquadGameCore. It's CommunityCore. While we should aim to remove blatant cheese and other skilless things like old Dis3, XRM, etc, Rix SR scouts are not even close to being cheese, especially not with the way most people fly scouts, or Rix for that matter.
Rix has some slightly cheesy things like Rix SFs being able to drop pretty much everything a scout can (up to and including TP2), Stinger mounting HTTs, Rix Dests even but at the end of the day, they are by no means overpowered, and this change will most definitely make them weaker. "Forcing Rix to rely on skill"? Most people even after years of playing Allegiance still can't fly or command Rix how it should be. You might ask why cater for the lowest common denominator instead of the good people who play this game but while the majority of players are voobs, there is no good reason to make the faction even harder to play well. Rix has never dominated the Faction Win/Loss board which suggests one of two things:
1. They're balanced.
2. Most people can't play it correctly.
If it's 2, the vets will just have to live with it while we're talking about "CommunityCore". Rix doesn't need a nerf, not until people start playing Rix like pros and taking FULL advantage of its perks. Until then, Rix is fine as it is. If you want Rix to get nerfed, then you're just going to have to go out of your way to teach people how to play it.
Yeah Rix plays different from other factions in having SR scouts, and yeah, you can rip three scouts into another scout to attack a miner...but that is a huge nerf. Instead of ONE fighter you need THREE scouts. Same amount of firepower, three times as many players, less people doing other things, plus more scouts than Figs which is generally a bad idea.
Any way you want to reason it, having no SRs is a detriment to Rix's starting power. Yeah more people can rip in if a scout dies, but that just means more people in pods or concentrated in one sector instead of spread out looking for enemy cons, nanning your own cons, probing, whatever. I don't want to see Rix using three times as many people to do the same job a single fighter can do (and better because it has booster).
QUOTE Crono, this change actually helps SF's hunt miners, as they would be able to rip to any scout on the map, not just "SR's".[/quote]
I know but you said earlier "Most Exp/Tac teams don't use SRs to hunt miners" but Tac teams do use SRs, which is what I'm referring to.
Yes, this forces Rix to use "TEAMWORK" and "SKILL" instead of "CHEESE"...but this is not a perfect game where every player is Crono, Adaven or Drizzo. This is a game where the average player is someone along the lines of Tigerfish. And this core isn't SquadGameCore. It's CommunityCore. While we should aim to remove blatant cheese and other skilless things like old Dis3, XRM, etc, Rix SR scouts are not even close to being cheese, especially not with the way most people fly scouts, or Rix for that matter.
Rix has some slightly cheesy things like Rix SFs being able to drop pretty much everything a scout can (up to and including TP2), Stinger mounting HTTs, Rix Dests even but at the end of the day, they are by no means overpowered, and this change will most definitely make them weaker. "Forcing Rix to rely on skill"? Most people even after years of playing Allegiance still can't fly or command Rix how it should be. You might ask why cater for the lowest common denominator instead of the good people who play this game but while the majority of players are voobs, there is no good reason to make the faction even harder to play well. Rix has never dominated the Faction Win/Loss board which suggests one of two things:
1. They're balanced.
2. Most people can't play it correctly.
If it's 2, the vets will just have to live with it while we're talking about "CommunityCore". Rix doesn't need a nerf, not until people start playing Rix like pros and taking FULL advantage of its perks. Until then, Rix is fine as it is. If you want Rix to get nerfed, then you're just going to have to go out of your way to teach people how to play it.