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Posted: Fri Nov 07, 2008 1:04 pm
by HSharp
oh Chrono, you seem to be missing my point, im not saying Giga patties are weak, im saying TF Scouts are not weak, neither needs perks for early game.
Oh, and id like to see you try b-atch
Posted: Fri Nov 07, 2008 1:19 pm
by Adept
So... everybody actually likes having the retard-proof lead indicators and zero deviation guns?

Posted: Fri Nov 07, 2008 4:58 pm
by finki
Adept wrote:QUOTE (Adept @ Nov 7 2008, 02:19 PM) So... everybody actually likes having the retard-proof lead indicators and zero deviation guns?
The lead indicator sucks. Not because it makes things easier, no, the complete other way round: If an enemy pilot knows how to evade properly and you follow this shiny green thing (what your brain suggests you to do) you will always miss! And if you try to actually aim your bullets this indicator gets in your sight constantly. I find it only useful in the first 3seconds of a fight because you circa see where you have to aim to and the time to the first hit decreases.
Throw the indicator overboard if you feel like it. The rest is fine. TF is weak at the beginning and has long research times. It deserves good endgame-ships.
TF is one of the most fun factions in my opinion btw.
Posted: Fri Nov 07, 2008 5:37 pm
by Ramaglor
Hsharp, get Spidey to go TF for the next PK game, and then see who's constructor lives.
The only opening ship tf scouts can beat in a dogfight consistently is a giga scout.
EDIT: so that it cant be misread.
Posted: Fri Nov 07, 2008 6:03 pm
by Dark_Sponge
Give them Lt booster at the start. Complete.
Posted: Fri Nov 07, 2008 10:18 pm
by Sushi
Adept wrote:QUOTE (Adept @ Nov 7 2008, 09:19 AM) So... everybody actually likes having the retard-proof lead indicators and zero deviation guns?
As finki pointed out, the zero-spread guns are a mixed blessing. The guns with spread make it more likely that SOME of them will hit. On the other hand, no spread means that you are either hitting the target 100% or 0% at any given moment. Also, guns with spread help compensate for the effects of lag in ways that guns without spread do not.
It's a tradeoff, one that I think is worth keeping.
Posted: Sat Nov 08, 2008 11:44 am
by madpeople
tf was most fun when they had prox explosives and their hvy bombers could rip to enh carriers and their miners ripped.
Posted: Sat Nov 08, 2008 1:54 pm
by Star_Sailor
Evincar wrote:QUOTE (Evincar @ Nov 6 2008, 05:36 PM) or belters (assuming a minimum of clue)
Just get your opening cons to survive against belters, and then it's an easy win if you're an OK comm...Once you get your techbase up, you go toe to toe with belts until you get an adv tech. Then it's EASY for you as long as you have fairly well miner d con d and base d...
Finki is right, the lead indicators can hinder a pilots dogfighting performance
Posted: Sat Nov 08, 2008 6:06 pm
by DasSmiter
i'd support taking lead indicators away i.e. a normal faction
Posted: Sat Nov 08, 2008 6:21 pm
by takingarms1
The lead indicator sucks. It gets in my way and I don't like the faction being retard-proof.