Faction X

Tactical advice, How-to, Post-mortem, etc.
djrbk
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Post by djrbk »

Delta State graphics = win!
Andon
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Post by Andon »

Comparison shots with an IC Battleship



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Andon
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Post by Andon »

















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CronoDroid
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Post by CronoDroid »

Uh, I really hope this isn't going to be Effix or BSG Core level where it took me something like five or ten minutes to dock, or five minutes to get my ship pointed in the right direction. If that thing is really going to be twice as large as an IC Battleship, I think SY would be incomprehensibly annoying.
CronoDroid
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Post by CronoDroid »

Though I would like to add that cap34, 35 and 5 look incredibly awesome. Like, $#@!ing awesome. However judging from how tiny the Rix Garr looks next to it, I would never, ever fly one. You'd take up half the sector!
Andon
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Post by Andon »

Don't worry. This thing will be just as easy to dock as a BS. And, because the SY isn't some bastardization of an already-existing one, it'll be purposely-made for this kind of use - It'll have nice, big doors to dock in.

EDIT: Oh, and the Cap Ship isn't too much wider/taller than a battleship, and length doesn't really matter when landing. It shouldn't be difficult at all
Last edited by Andon on Thu Oct 16, 2008 2:54 am, edited 1 time in total.
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CronoDroid
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Post by CronoDroid »

But what if the tail hits a rock or something equally silly? Like a teleport?
Andon
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Post by Andon »

In all of the tests I've done so far with it, rocks have not been a problem.

In BSG, the main issue was that the ships were over 4500 meters long - This one is 1064. And in BSG, you had to be lined up almost perfectly, where in this thing, you shouldn't have to be.
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CronoDroid
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Post by CronoDroid »

Okay! So are you guys gonna have a public beta test or something (like Dark_Sponge did with the drone core)?

Also I have no idea what the idea is behind this faction so do I have to go digging for a thread or is it possible for you to post faction stats and stuff?
Andon
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Post by Andon »

I'll go digging up the stuff for the faction.

Here we go:
http://www.freeallegiance.org/forums/index...showtopic=43162

And, some numbers:
QUOTE Ship Stuff:
Ship Speed: 0.75
Ship Accel: 0.85
Ship Turn Rate: 0.7
Ship Turn Torque: 0.7
Ship Shield: 1 (No actual shields, however, I may have some 'armor plating' - still undecided)
Ship Shield Repair: 1 (See above)
Ship Sensors: 1.25 (Most ships will have a lower than usual scan range - Figs, Ints, etc. Others, like the Scout, will have regular scan ranges. Then the modifier, of course)
Ship Signature: 0.8 (NOTE: This is the ICE number. This ends up being 125% regular sig.)
Ship Energy: 1
Ship Hull: 1.5 (Take note that they have no small ship shields at all, and even most capitol ships have no shields)

Station Stuff:
Station Hull: 1.5
Station Hull Repair: 1
Station Shield: 1.75 (Very heavy shields on the things they can mount them on)
Station Shield Repair: 0.65 (However, they regenerate much slower)

Weapon Stuff:
PW Range: 1.3
EW Range: 1
PW/EW Damage: 1.05
Missile Tracking: 0.85
Missile Damage: 1.1

Economy Stuff:
He3 Yield: 1.2
He3 Speed: 0.5
Miner Capacity: 1.4
Research Cost: 1.25
Research Time: 0.25
Starting Money Modifier: +0.25
Payday Modifier: +0.25[/quote]
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