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Posted: Tue Aug 19, 2008 9:10 pm
by spacejocky
Thanks All !, Good advice that I'll put to use /biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" />

Will make me less squeamish when I load extra for the first time and hit the buy button.

Especially about Sanctuaries, I probably wouldn't have thought to clean em out of controlled sectors.

"Probe em deep, Probe em hard, Probe em often, then listen for the squeal..." /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />

Posted: Tue Aug 19, 2008 11:18 pm
by cashto
gr4vity wrote:QUOTE (gr4vity @ Aug 19 2008, 06:47 AM) No IC com in his right mind* will refuse it if you request a 1.000$ Scout from time to time. The more of those useful buggers are out there the better! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
(*Only exceptions might be times with low cash)
Or when you've got someone on your team who likes investing RP money into oh, say, quickfires.

Posted: Wed Aug 20, 2008 6:31 am
by TurkeyXIII
Love it when belts miner D deploys sancs in their mining sector /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

Posted: Wed Aug 20, 2008 7:01 pm
by Cheezits
Also, if you want to know about EVERY CON THEY HAVE THE WHOLE GAME drop 3 rps about 1800 from the garr on different ends. They may stumble across 1 or even 2 but they won't find all of them most likely.

Posted: Thu Aug 21, 2008 9:32 am
by Sealer
If you want to know every con they have the whole game check f6 frequently.

Posted: Thu Aug 21, 2008 11:20 am
by SaiSoma
Sealer wrote:QUOTE (Sealer @ Aug 21 2008, 04:32 AM) If you want to know every con they have the whole game check f6 frequently.
They only show on F6 once they've been spotted, and then only with their last known position, just like regularly players.

Posted: Thu Aug 21, 2008 7:43 pm
by Vlymoxyd
You just need 1 RP in the enemy home to do the job.

As for the # of RP, I often take 6, but usually stay with 5 so I can load a prox and get some kills while I probe.

The only thing that can match a RP is a TF beacon. The only problem with RPs is that you only get them with IC, which gives them a 17.6% extra sig penalty. If Bios had RPs.... it would be completely impossbile to deprobe against them.

Posted: Thu Aug 21, 2008 8:13 pm
by Frooster
Does a stolen IC RP deployed by a bios scout inherit the sig perk of bios or does it keep the IC sig?

Posted: Fri Aug 22, 2008 11:21 pm
by Vlymoxyd
It would get the bios perks... Wow, now that's amazing...

Posted: Sat Aug 23, 2008 12:34 am
by spacejocky
So, If I got a hold full of RP's, don't get my butt shot out from under me till I deploy em properly...Especially if we're against Bios. (Check!)