Posted: Fri Jun 20, 2008 9:20 pm
Since I gave up ACS to spidey, I've been secretly developing the idea of a live-training program for new players: something where vet commanders walk each team through a scripted set of moves, while they learn/practice basic tasks like scouting, probing, nanning, etc. More later.
Unfortunately, so other things came up, so I had to pause developing it. This is what I have so far.
Live Train
I'm toying with a new project for the Training Zone, called Live Train
Step One:
1) Assemble a team of reliable people to run the Live Train program
2) We script the early/mid stages of a game
Giga v Giga (make them use scouts)
Map is HiHigher.
Yellow's op goes midhi. Blue's op goes midlow. Yellow's 2nd op goes low. Blue's 2nd op goes high
Both teams go sup
We organize some miner killing and miner defense teams, and give teams 7-10 minutes to try killing miners.
We organize bombing runs of the low/high bases. Each team gets 1 try
-Script ends and teams have 30 mins to finish.
We draft a narration to go along with the game script. Topics discussed int he narration should include
1) Configuring your scout (packing/mounting nans)
2) Finding alephs
3) Escorting your constructors
4) Probing and miner d.
5) Miner o and killing nans
6) Investing/Donations and how money works. (getting a ship that costs money)
6) Running a good bomb run, and defending against it
Next we get Lawson to record the narration.
To run a Live Training game
1) Need 4 vets. 2 to command and 2 to help out in the field.
2) Everyone has to be signed on to TS and join the live train channel.
3) One of the commanders plays the narration over ts, pausing it when necessary. The two coms should PM/TS back and forth to ensure that no one falls behind.
4) Run through the game script and the narration. Total time should be 30ish mins.
5) Once it ends, the Live Train helpers should rally their newbies and try to win the game.
Obviously, discipline amongst newbies is vital
1) Live Train is only for people who want to learn how the game is really played, rather than playing capship wars on the newbie server.
2) Pilots should refrain from disruptive chat, spamming, arguing with the instructors, or otherwise disrupting the exercise (boot if not).
3) Pilots should follow all instructions at all times (boot if not).
Unfortunately, so other things came up, so I had to pause developing it. This is what I have so far.
Live Train
I'm toying with a new project for the Training Zone, called Live Train
Step One:
1) Assemble a team of reliable people to run the Live Train program
2) We script the early/mid stages of a game
Giga v Giga (make them use scouts)
Map is HiHigher.
Yellow's op goes midhi. Blue's op goes midlow. Yellow's 2nd op goes low. Blue's 2nd op goes high
Both teams go sup
We organize some miner killing and miner defense teams, and give teams 7-10 minutes to try killing miners.
We organize bombing runs of the low/high bases. Each team gets 1 try
-Script ends and teams have 30 mins to finish.
We draft a narration to go along with the game script. Topics discussed int he narration should include
1) Configuring your scout (packing/mounting nans)
2) Finding alephs
3) Escorting your constructors
4) Probing and miner d.
5) Miner o and killing nans
6) Investing/Donations and how money works. (getting a ship that costs money)
6) Running a good bomb run, and defending against it
Next we get Lawson to record the narration.
To run a Live Training game
1) Need 4 vets. 2 to command and 2 to help out in the field.
2) Everyone has to be signed on to TS and join the live train channel.
3) One of the commanders plays the narration over ts, pausing it when necessary. The two coms should PM/TS back and forth to ensure that no one falls behind.
4) Run through the game script and the narration. Total time should be 30ish mins.
5) Once it ends, the Live Train helpers should rally their newbies and try to win the game.
Obviously, discipline amongst newbies is vital
1) Live Train is only for people who want to learn how the game is really played, rather than playing capship wars on the newbie server.
2) Pilots should refrain from disruptive chat, spamming, arguing with the instructors, or otherwise disrupting the exercise (boot if not).
3) Pilots should follow all instructions at all times (boot if not).