Posted: Thu Apr 03, 2008 6:22 pm
I have a friend?
I've advertised on my FreeWebs.com page since the days when my profile's avatar was pichu-powered.jangsy5 wrote:QUOTE (jangsy5 @ Apr 3 2008, 12:55 AM) Has anyone tried to advertise alleg. ? Or even tried to vote for it in MMO voting pages?
I think we need more ppl since this community is quite small and if there is a influx of new ppl it could benifit the continuing of alleg (eventhough it survied for 8years and there is some increase in ppl playing) and new blood could give a boost in the community. I don't think I can do it by myself because it does cost money and the far I can do is tell ppl and vote for alleg in any voting pages that has it. I'm not making progress (about 5ppl) but I think you guys can do better. Much better.
You've obviously come to the wrong place, then. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />Cheezits wrote:QUOTE (Cheezits @ Apr 3 2008, 06:46 PM) free game that dosn't require me to commit my life to it
This is the main problem: you can advertise all you want, but most players who show up are going to be looking for some action, i.e. dogfighting, and alleg is not about dogfighting. Unlike Halo and whatever popular games there are out there, allegiance is not about twitch gaming. It is not about micro-controlling your units. It is about situational awareness and teamwork. You can't really advertise it as being easy to play or even as a genre people already know about. Face it, when that aleph is camped, it's a waiting game, not a kill-on-sight game.Camaro wrote:QUOTE (Camaro @ Apr 3 2008, 03:14 AM) This is an age old argument. ... The steep learning curve alone is enough to drive most people away.
I'm glad to hear that Lyko, but how can one tell? For the time I've been back game sizes have seemed to remain constant, and judging from the leaderboard the number of active players is staying pretty much constant. What am I missing?Lykourgos wrote:QUOTE (Lykourgos @ Apr 3 2008, 10:20 PM) Really, community size is not an issue at this point. At all. We're growing, we've been growing for years, and a sudden influx of newbies will not improve the game for anyone, including those newbies. I'm not even sure advertising is a good idea right now.
I'm just saying that it has seemed to remain constant for the half a year I've been back. That's not constantly growing in the world of computer games for me, that's holding steady.juckto wrote:QUOTE (juckto @ Apr 4 2008, 03:18 PM) You're missing a sense of perspective.
How many people were logged into the Allegiance Anniversary game last week?
How many people were logged into the Allegiance Anniversary game 2-3 years ago?