AD campaign

Allegiance discussion not belonging in another forum.
refill
Posts: 1797
Joined: Mon Oct 17, 2005 7:00 am
Location: The Garden County

Post by refill »

I have a friend?
Dark_Stalion
Posts: 326
Joined: Mon Nov 05, 2007 10:21 pm
Location: The Death Star

Post by Dark_Stalion »

jangsy5 wrote:QUOTE (jangsy5 @ Apr 3 2008, 12:55 AM) Has anyone tried to advertise alleg. ? Or even tried to vote for it in MMO voting pages?
I think we need more ppl since this community is quite small and if there is a influx of new ppl it could benifit the continuing of alleg (eventhough it survied for 8years and there is some increase in ppl playing) and new blood could give a boost in the community. I don't think I can do it by myself because it does cost money and the far I can do is tell ppl and vote for alleg in any voting pages that has it. I'm not making progress (about 5ppl) but I think you guys can do better. Much better.
I've advertised on my FreeWebs.com page since the days when my profile's avatar was pichu-powered.

/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
Shoot the nans.
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

Really, community size is not an issue at this point. At all. We're growing, we've been growing for years, and a sudden influx of newbies will not improve the game for anyone, including those newbies. I'm not even sure advertising is a good idea right now.
Cheezits
Posts: 254
Joined: Tue Mar 11, 2008 12:15 pm
Location: Boston!!

Post by Cheezits »

Actually, alleg IS on some of those game directories... In fact, I was bored with the browser game I used to play (anyone ever played Cantr II?) and I was looking for a new, 100% free game that dosn't require me to commit my life to it when I saw this game that looked interesting, when I accedently pressed the link to Allegiance... I read the front page of the website, thought it looked cool, downloaded it and started playing... That was the best mistake I've made in my life.
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

Cheezits wrote:QUOTE (Cheezits @ Apr 3 2008, 06:46 PM) free game that dosn't require me to commit my life to it
You've obviously come to the wrong place, then. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">

chown -R us base
Cheezits
Posts: 254
Joined: Tue Mar 11, 2008 12:15 pm
Location: Boston!!

Post by Cheezits »

No compared to Cantr this is easy... Cantr if you stop playing for a few days all your characters die from starvation, or someone kills you, or a lion comes out of the jungle and kills you, or a bunch of pirates come and kill you... All of these have happened to me on Cantr and I'm not even kidding... Its a great RPG but it requires you to log on alot. If you have that kind of time though you should check it out.
zecro
Posts: 913
Joined: Sat Feb 21, 2004 8:00 am
Location: Redmond, WA

Post by zecro »

Camaro wrote:QUOTE (Camaro @ Apr 3 2008, 03:14 AM) This is an age old argument. ... The steep learning curve alone is enough to drive most people away.
This is the main problem: you can advertise all you want, but most players who show up are going to be looking for some action, i.e. dogfighting, and alleg is not about dogfighting. Unlike Halo and whatever popular games there are out there, allegiance is not about twitch gaming. It is not about micro-controlling your units. It is about situational awareness and teamwork. You can't really advertise it as being easy to play or even as a genre people already know about. Face it, when that aleph is camped, it's a waiting game, not a kill-on-sight game.

The best way to advertise might be through "squad" or "faction" banners that call for pilots who can work well on a team. But for this game, word-of-mouth and the little attention we get on game review sites is probably enough. Allegiance has been growing at a good rate, and that trend should continue. Huge games are fun, but only when they are well-organized and when there are enough players who know what they are doing. If vets are outnumbered 2:1 in each game, pickup games would begin to suck very badly, mostly because newbies look at newbies and not at vets, because there are not enough vets to look at. An acceptable vet:newb ratio might be 4:1. This keeps pickup games more or less organized and newbies with a better sense of what they should be doing.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Lykourgos wrote:QUOTE (Lykourgos @ Apr 3 2008, 10:20 PM) Really, community size is not an issue at this point. At all. We're growing, we've been growing for years, and a sudden influx of newbies will not improve the game for anyone, including those newbies. I'm not even sure advertising is a good idea right now.
I'm glad to hear that Lyko, but how can one tell? For the time I've been back game sizes have seemed to remain constant, and judging from the leaderboard the number of active players is staying pretty much constant. What am I missing?
Last edited by Adept on Fri Apr 04, 2008 12:14 pm, edited 1 time in total.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

QUOTE What am I missing?[/quote]
You're missing a sense of perspective.

How many people were logged into the Allegiance Anniversary game last week?
How many people were logged into the Allegiance Anniversary game 2-3 years ago?
Image
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

juckto wrote:QUOTE (juckto @ Apr 4 2008, 03:18 PM) You're missing a sense of perspective.

How many people were logged into the Allegiance Anniversary game last week?
How many people were logged into the Allegiance Anniversary game 2-3 years ago?
I'm just saying that it has seemed to remain constant for the half a year I've been back. That's not constantly growing in the world of computer games for me, that's holding steady.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Post Reply