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Posted: Thu Mar 27, 2008 1:31 pm
by AaronMoore
ogorass wrote:QUOTE (ogorass @ Mar 27 2008, 01:15 PM) Get a faster HDD. Hell, get a whole faster comp!
Well, I haven't tried this with my new computer so I'll give that a go, thanks.
Do you enable the Allegiance music while playing?
Posted: Thu Mar 27, 2008 1:42 pm
by Adept
Curiosity wrote:QUOTE (Curiosity @ Mar 27 2008, 02:27 PM) The unique thing about Allegiance's soundtracks that I don't see in other games is that they change with the situation. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Pioneered by Wing Commander, when it comes to space shooters.
Posted: Thu Mar 27, 2008 1:44 pm
by Adept
ogorass wrote:QUOTE (ogorass @ Mar 27 2008, 03:15 PM) Oh, and while we're at cats, WTF did you kill it, HUH? /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
/blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" /> /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" /> /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" /> ???
Posted: Thu Mar 27, 2008 1:44 pm
by ogorass
I used to on my old lappy. Now I don't at all. Random singing over TS maybe /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Oh, and the music had no effect on my gameplay.
Posted: Thu Mar 27, 2008 2:39 pm
by ImmortalZ
Curiosity, Try the AMP2 pack. It has custom tracks that respond to in-game events. I also believe that changing the file format to ogg would reduce the caching issue, but how to do it with the official tracks is something the MDL gurus will have to post here.
Posted: Thu Mar 27, 2008 3:20 pm
by Raveen
Adept wrote:QUOTE (Adept @ Mar 27 2008, 01:42 PM) Pioneered by Wing Commander, when it comes to space shooters.
Really? I thought iMuse in the XWing/TIE Fighter games was the first to do this. I'd readily accept that I'm wrong I'd just like clarification /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Thu Mar 27, 2008 3:42 pm
by Frooster
Raveen wrote:QUOTE (Raveen @ Mar 27 2008, 04:20 PM) Really? I thought iMuse in the XWing/TIE Fighter games was the first to do this. I'd readily accept that I'm wrong I'd just like clarification /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
I am pretty sure Wing Commander I already had it.
Posted: Thu Mar 27, 2008 4:03 pm
by madpeople
i believe C&C had it i think, so did TA, and i think SC did too
Posted: Fri Mar 28, 2008 1:32 am
by Weedman
ALL YOU NEED IS HOT country
load some big and rich, tha'tlyy keep you entertained while you kill your enemeis
Posted: Fri Mar 28, 2008 6:12 am
by Curiosity
ImmortalZ wrote:QUOTE (ImmortalZ @ Mar 27 2008, 10:39 PM) Curiosity, Try the AMP2 pack. It has custom tracks that respond to in-game events. I also believe that changing the file format to ogg would reduce the caching issue, but how to do it with the official tracks is something the MDL gurus will have to post here.
Convert file format to .ogg? I thought we had to convert them from .ogg to .wav for
slow computers?
...Actually, I don't know if my computer is a slow machine, but I converted the file format from .ogg to .wav just in case.
EDIT: Typos again!