Posted: Wed Jan 30, 2008 2:51 am
This $#@!ing game was lost during midgame. We bought like 10 enh miners and 2 enh opcons, which all died, instead of advancing miners and cons. The money you invested in dying miners and cons was enough to pay for hvy scouts .The money for the ops would have been enough to get a forward backupexp next to our tele, before we lost the map.
We also had an adv exp, but no bombers before they had hunt 3 to defend. So we were not able to put any pressure on them, allowing them to kill our cons, miners and the he3 that was about to dock. As a result we lost the map to sbs....
What next? Great idea: if already more miners died than in 3 average games together we urgently need 3 more miners to have 4 enh miners for 3 outmined sectors!
Also that res3-tactic was only good for a laugh podding half of our own team. At what distance would you camp in a sf with hunt3 and guass? I think i can walk 1000 m back off the aleph in 15 secs.
And yes: hvy scouts improve the chance of a bombrun being successful. Not only that they have stronger hulls. they are also more maneuverable, can load more countermessures, have a better scanrange to spot the sfs and have more energy to nan. they are faster than reg scouts and so is the bomber if pushed by hvy scouts. Also a hvy scout is more effective on miner d, on camping vs sfs and sbs. Just make it a higher priority vs Tac next time.
My conclusion: We lost that game, because we kept getting stuff that died and craptech instead of anything useful. Until the end we had no decent endgametech, no hvy scouts no dmg/range gas, no mini 3. So we were not able to defend our stuff or to blow theirs.
But most of all I blame the brave players that refused to resign and prolonged the suffering!
So that´s enough flames. I will fly anytime again for you. That frustration must lead to a learning process and I want to benefit from it. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
We also had an adv exp, but no bombers before they had hunt 3 to defend. So we were not able to put any pressure on them, allowing them to kill our cons, miners and the he3 that was about to dock. As a result we lost the map to sbs....
What next? Great idea: if already more miners died than in 3 average games together we urgently need 3 more miners to have 4 enh miners for 3 outmined sectors!
Also that res3-tactic was only good for a laugh podding half of our own team. At what distance would you camp in a sf with hunt3 and guass? I think i can walk 1000 m back off the aleph in 15 secs.
And yes: hvy scouts improve the chance of a bombrun being successful. Not only that they have stronger hulls. they are also more maneuverable, can load more countermessures, have a better scanrange to spot the sfs and have more energy to nan. they are faster than reg scouts and so is the bomber if pushed by hvy scouts. Also a hvy scout is more effective on miner d, on camping vs sfs and sbs. Just make it a higher priority vs Tac next time.
My conclusion: We lost that game, because we kept getting stuff that died and craptech instead of anything useful. Until the end we had no decent endgametech, no hvy scouts no dmg/range gas, no mini 3. So we were not able to defend our stuff or to blow theirs.
But most of all I blame the brave players that refused to resign and prolonged the suffering!
So that´s enough flames. I will fly anytime again for you. That frustration must lead to a learning process and I want to benefit from it. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />