GT SF vs. IC HVY SCOUT

Tactical advice, How-to, Post-mortem, etc.
l1ngus
Posts: 1586
Joined: Tue May 01, 2007 12:12 pm

Post by l1ngus »

This $#@!ing game was lost during midgame. We bought like 10 enh miners and 2 enh opcons, which all died, instead of advancing miners and cons. The money you invested in dying miners and cons was enough to pay for hvy scouts .The money for the ops would have been enough to get a forward backupexp next to our tele, before we lost the map.
We also had an adv exp, but no bombers before they had hunt 3 to defend. So we were not able to put any pressure on them, allowing them to kill our cons, miners and the he3 that was about to dock. As a result we lost the map to sbs....
What next? Great idea: if already more miners died than in 3 average games together we urgently need 3 more miners to have 4 enh miners for 3 outmined sectors!

Also that res3-tactic was only good for a laugh podding half of our own team. At what distance would you camp in a sf with hunt3 and guass? I think i can walk 1000 m back off the aleph in 15 secs.

And yes: hvy scouts improve the chance of a bombrun being successful. Not only that they have stronger hulls. they are also more maneuverable, can load more countermessures, have a better scanrange to spot the sfs and have more energy to nan. they are faster than reg scouts and so is the bomber if pushed by hvy scouts. Also a hvy scout is more effective on miner d, on camping vs sfs and sbs. Just make it a higher priority vs Tac next time.



My conclusion: We lost that game, because we kept getting stuff that died and craptech instead of anything useful. Until the end we had no decent endgametech, no hvy scouts no dmg/range gas, no mini 3. So we were not able to defend our stuff or to blow theirs.

But most of all I blame the brave players that refused to resign and prolonged the suffering!


So that´s enough flames. I will fly anytime again for you. That frustration must lead to a learning process and I want to benefit from it. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Sugar
Posts: 91
Joined: Sat Jul 07, 2007 5:24 am
Location: ...

Post by Sugar »

ouch, GT sfs can snipe off a hvy before it ever gets in range
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

I agree, with most of what was said /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Resign would've been nice, I know I myself like to fight to the last but it wasn't even fun trying to fight invisible $(%)ers.

#resign
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I agree with vly, pushing that tele with the op as IC on star was the deciding factor for that game. It acted as a miner blackhole, sucking them in and trapping them within easy striking distance from our op.

in response to the first post:
2x Gauss = 125 damage per "shot" which is about the same as hunter 2, hunter 3 does 144 without sup ups. So with a decent kb, 1 shot and 1 missle will pod any scout.
Post Reply