Posted: Thu Oct 04, 2007 3:31 pm
What about the comm being able to assign 'bonus' objectives? Some kind of easily definable objective that people could apply for or sign up for once the comm had designated the objective.
For example, the comm sends the entire team on con defense early game, but puts out an objective (selectable from a list?) 'Drop 1 probe within 800-900m of each aleph in ________ sector' that one person can sign up for. When completed, the player gets a bonus (+ 10% HELO points on win, or -10% loss of points on loss; KB boost, I dunno)
If a player sign-up and comm is displeased with performance/needs someone else to do it, the comm has the option to remove the person from the objective.
The reason I see some sort of system like this working is that it can provide feedback. The comm can supply objectives, someone can take it, and (whether through code that can recognize completion or the comm designating a task complete (potentially abusable)) the person can receive some kind of credit for completion.
Right now a comm has to verify himself that objectives he requests are being completed. How often does a comm scream, "I SAID 10 MINUTES A GO WE NEEDED ______________ PROBED! NOW WE ARE BEING BOMBED FROM THERE! WAY TO LOSE!"
Now, maybe the comm just needs to suck it up and admit he didn't follow up, I don't know. I like the idea of some kind of feedback in a system like mentioned above. But, there are many things I might like that aren't feasible, realistic, or helpful. And whatever is decided, I know the dev team is better suited to determine the future of Allegiance than I am.
For example, the comm sends the entire team on con defense early game, but puts out an objective (selectable from a list?) 'Drop 1 probe within 800-900m of each aleph in ________ sector' that one person can sign up for. When completed, the player gets a bonus (+ 10% HELO points on win, or -10% loss of points on loss; KB boost, I dunno)
If a player sign-up and comm is displeased with performance/needs someone else to do it, the comm has the option to remove the person from the objective.
The reason I see some sort of system like this working is that it can provide feedback. The comm can supply objectives, someone can take it, and (whether through code that can recognize completion or the comm designating a task complete (potentially abusable)) the person can receive some kind of credit for completion.
Right now a comm has to verify himself that objectives he requests are being completed. How often does a comm scream, "I SAID 10 MINUTES A GO WE NEEDED ______________ PROBED! NOW WE ARE BEING BOMBED FROM THERE! WAY TO LOSE!"
Now, maybe the comm just needs to suck it up and admit he didn't follow up, I don't know. I like the idea of some kind of feedback in a system like mentioned above. But, there are many things I might like that aren't feasible, realistic, or helpful. And whatever is decided, I know the dev team is better suited to determine the future of Allegiance than I am.