Ranking system.

Tactical advice, How-to, Post-mortem, etc.
Andon
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Post by Andon »

I have a slightly off-topic question but it fits in the thread - Why not have the ranking system work per core as well?

People might know DN really well but not know the Star Wars core. You could have a 'similarity rating' for each core, that would modify the highest core ranking value - Someone with a rank of 12 on DN might have a rank of 6 on EoR, because EoR has a 'similarity value' of 0.5 to DN.
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jgbaxter
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Post by jgbaxter »

Doing it for each core makes some form of sense, however once you look at the numbers, it doesn't matter at all.

http://asgs.alleg.net/asgsnet/factionstats.aspx

99% of the games are on DN.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Andon
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Post by Andon »

I know. But that might change sometime in the future.
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jgbaxter
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Post by jgbaxter »

Anything can change. No point discussing things we don't know about. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Besides, if things DO change in the future, well, it's a rather simple matter to update the way the system works.
Last edited by jgbaxter on Sat Sep 08, 2007 8:50 pm, edited 1 time in total.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Cadillac
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Post by Cadillac »

*tries to close can of worms*

*worms bit hand*

Ow! ... goddamnit. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> Since when could worms bite! ... bah.

1) What was the original ranking system? (I have been here since 08/2005 but I cant remember if that was before ELO or not)

2) What is the point of giving people points if they dont count for anything.

3) Play rated ranking always have the probability of just turning into a popularity contest.

4) There are pros and cons to every ranking system, but over all I believe once we balance the points out over time it will be far better than HELO now.

5) What is wrong with just wiping the ranking system (after a player reaches Novice 7).

6) Instead of ranks, have a sign for players who have passed Cadet, and those who havent (or have that added on to the current system anyway)/

7) Reduce the amount of points given for kills made with a high kb (32+)
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Drizzo
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Post by Drizzo »

Here's an idea.

Why not make ranks a squad only thing? Ranks can only be gained/reduced in squad games and related events where (this is the gimmick here) groups of people distinguish their ability to work as a team. Allegiance is a team game, riiiiight? Squad Games are the places where you can expect to see a high level of team play, no? Why not take the best part about this game, and make it the real place where you can be ranked, so you have none of these tomfoolery complaints about ranking.

Pros

More squads will be created (hopefully)
People will seek to join current squads (I'm looking for some support from SRM here /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
It will make the already great SGs potentially even better because now, not only are you playing for the bragging rights, you're playing for rank as well.
Squads will be encouraged to increase their overall skill levels so that they may claim the title of "Number 1 in Allegiance"
All types of inter-squad competitions can be spawned off of this. Most miners killed, Most Constructors killed, Most bases bombed, etc. etc.

Cons

This potentially could cause elitism in Squadded vs Merc players (hee hee I ownz u mercs *gets podded by lindy_hop* )
I'm so arrogant that I believe there are no other cons /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> (Read: Please comment and add any pros, cons, reasons why this won't work, reasons why this will work, etc.)
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Dengaroth
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Post by Dengaroth »

So let me get this straight - you want to actually increase the amount of time a ranking system would need to stabilize? Good luck with that.

(hint: currently the people ranked the least accurately are people that don't play a lot. By which I mean something like one game per week, on average. With your idea, someone who attends every SG his squad ever plays would get about.... yup, that's right - one ranked game per week on average)

edit: if your objective really is

[15:47] Drizzo: and if you're squad consistently does well, do you want those players all flying together? or trying to balance the game

you're much better off using vanilla 1:1 ELO (as seen in chess) ranking squads based on SGs, and then equating each player's rank with his squad's rank. Works much faster (i.e. it would actually stabilize sometime this century, as opposed to the summer 3074 AD deadline we're talking with your proposal), and (provided your original reasoning is sound - not saying it is, not saying it isn't) achieves what you want.
Last edited by Dengaroth on Sun Sep 09, 2007 1:52 pm, edited 1 time in total.
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Vlymoxyd
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Post by Vlymoxyd »

I will always remember how "bombing" was cool when MS gave a lot of points to base kill and how it became a lot less popular when MS made kills a better way to get points.
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l1ngus
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Post by l1ngus »

I would prefer a reset from time to time instead of changing the rankingsystem.
That would make me able to lose my bad points from newbie-time.

PS: There could be some awards for the best/worst pilots of every period.
Last edited by l1ngus on Sun Sep 09, 2007 7:57 pm, edited 1 time in total.
Icemansab
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Post by Icemansab »

Please abolish ranks. They do nothing useful except stack more and more. Newer players get confused and people like aarm can't use hiders without anybody knowing who he is in a heartbeat. The whole point of a hider is to hide a players real identity (usually). Ranks totally negate that.
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