Allegiance - The Future

Tactical advice, How-to, Post-mortem, etc.
Kltplzyxm
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Post by Kltplzyxm »

More incentive for you to join a squad and become more a part of the community. Still a separate server should only run a couple days out of the week. 1-2 days out of the week won't kill you.
spacejocky
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Post by spacejocky »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 26 2007, 03:08 PM) More incentive for you to join a squad and become more a part of the community. Still a separate server should only run a couple days out of the week. 1-2 days out of the week won't kill you.
I agree sorta...

One of the reason's I havn't joined a Squad, Is that I always work weekends...And Often start work at 4PM Sundays...or get off work at 6PM Sundays... (Its a 'Detail' day at the Restaurant...they like my towel work /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> ) . I'd hate to join someone's Squad then not make any games...(Believe me, I'm interested....just don't want to burden anyone with a no-show teammate)

If this catch's on, I can always schedule ahead some and get my Squad match day's off...But I was gonna wait till Fall when A. I know more, and B. my schedule slacks off.

Good Idea Though, if a "No Novice" server once or twice a week wouldn't work out.
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carbon
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Post by carbon »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 26 2007, 08:08 PM) More incentive for you to join a squad and become more a part of the community. Still a separate server should only run a couple days out of the week. 1-2 days out of the week won't kill you.
I was in a squad, I can't play on Sundays - so I left.
I only play 1-2 days a week anyway, so yes - it would kill decent game play for me, especially if this 'super server' was only in effect when people play the most.

It's a way to lose players, whilst keeping the quality gameplay for the 'clique'.

Keep it public!

/thrusts revolutionary fist into the air
factoid
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Post by factoid »

Alternatively, you can join a squad, and still get to play squad like games even if you can't always make the Sunday games (like me!).
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Kltplzyxm
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Post by Kltplzyxm »

You don't have to play sundays to be in a squad. /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />

Otherwise, The needs of the many outweigh the needs of the few. Sorry bud. You can play other days when the Squad server is inactive. Think of it, it's just like Beta Test Wednesdays. Lots of people are somewhere else and not on the main server. 1-2 days a week isn't going to kill the community. Gimme a break.

EDIT: Dang you fact! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by Kltplzyxm on Thu Jul 26, 2007 8:00 pm, edited 1 time in total.
TheVoid37
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Location: Orlando, FL.

Post by TheVoid37 »

carbon wrote:QUOTE (carbon @ Jul 26 2007, 03:04 PM) The squad games are already the 'Allegiance Veterans League'.

The voobs and noobs need the vets to learn and play with, so they can see what the game is really about.

If the quality players hide away on their own little server, it will take away from the game as a whole.

As an un-squaded 'merc', it would certainly shove a rotten banana up my interceptors exhaust port to be relegated to the 'voob' server for good!
Good input this is what I was looking for as for input from alot of the mercs.

A few things though which I think might be a misconception. One not all vets are squaded. Squaded doesn't mean a vet, a good player or not, on a squad you will find vets and newbies alike, good and bad players alike.

I seriously doubt that you will find that a server like this will push all the squaded players to it. I doubt you would find 5 squaded guys sitting there staring at each other because they don't have enough for a game, no they would drop over and play on the main server. Plus you will find not everyone wants squad style play every day and will log on their hiders or stack mercilessly on the main server /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> or just play in a more relaxed atmosphere.

On the main server as well though, its often hard to learn if all the squaded players just sit in noat because they don't like the teams, or stack on one side with other squads because that is how they want to play. You don't learn as much from a beat down as you can from playing the game with others and figuring things out yourself. No one taught us when we started, we learned by feeling it out, trying new things and learning it.

This is another thing I feel allegiance suffers from, complacancy. Early on people tried new tactics all the time, new strategies all the time, some worked some didn't. Now it seems the main strat is just econ and that's it. Very rarely do I see a variety of hard core bomber rushes or cap rushes, and other out of the box thinking that once occured, but that is whole other thread. But something that this might dig up a tad.

Agreed like other's have mentioned, now squad members who can't play on sundays because of work will have other days they can play squad like games. Yes they may not be scheduled for the record/rep squad games, but at least its close.

I also don't see any real benefit to only haveing it a few days a week. If players don't want to play PUGS they won't, so instead of playing they just won't be online its not like you would force them to play on the main server, since they won't even be here. This results in less players in the game and the appearance the community is smaller and less encouraging to new members. I just know I see alot of people sitting on Noat because they don't like what they see in the PUG.
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Post by fuzzylunkin1 »

Well I'd like this if I get squadded soon. But TS is more of a problem than time for me. I'd say go for it.
TheVoid37
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Post by TheVoid37 »

carbon wrote:QUOTE (carbon @ Jul 26 2007, 03:50 PM) I was in a squad, I can't play on Sundays - so I left.
I only play 1-2 days a week anyway, so yes - it would kill decent game play for me, especially if this 'super server' was only in effect when people play the most.

It's a way to lose players, whilst keeping the quality gameplay for the 'clique'.

Keep it public!

/thrusts revolutionary fist into the air
Definitely a valid opinion but I think we will see the opposite.

I feel the main server will be nearly untouched, maybe a small decrease in players but only at prime time, so instead of 30 vs 30 games you'll get 20 vs 20. I think you will find the games more active and less stressed. I think you will find your game experience better as you won't have the random frustrated vet or squady cursing some random player for not performing to his standard. I think you will find less people in Noat chatting away because they don't like that a merc is commanding. I think you will get more chances to command, more chances to experiment and further your game play. I think you will find their will be few stacked games, although its still going to happen, probably only marginal decrease as the main open server will always be prone to this.

I think the squad server will see a return of alot of players that wouldn't play on the main open server anyways. Alot of the squaded noats from the main open server will float over and back depending on the games going on. I think the community will grow and definitely during prime time we will see two active servers.

We aren't making anything Not public, it's not like we would be locking out all the servers and you can't ever play. Just want to clear up that misconception. Nothing will change with the main open server, just players that would normally log or who normally don't play would have a place to play and hang around. I can't see where having a server like this is a bad thing, but that is why I am posting to get input and maybe find something I overlooked.

Thanks for the input.

Just my predictions.
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hockey1015
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Location: Tampa, FL

Post by hockey1015 »

another problem with the setting a server as adv only, is that there are a bunch of good squadded players that are in the lower intermediate range because they either don't play a lot, or lose more than they win. This would shut them out as well.

-Something else to think about: allowing MERC's to join the server, then if the teams feel they will be a good addition to the game, they can play. There are a lot of solid merc's out there that can play with the best of the squadded players.
carbon
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Post by carbon »

TheVoid37 wrote:QUOTE (TheVoid37 @ Jul 26 2007, 09:33 PM) Thanks for the input.
Well, I'm glad my knee-jerk responses have helped /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

It sounds very reasonable after reading your last post and could help alleviate some of the frustrations that are present at the standard pickup game.

I just have fond memories of being yelled at as a noob to nan the bomber, it was like joining the military and being thrown into the front lines. My only real concern is that if this vet server was to gain in popularity and people took to playing games on it more than the pickup servers, then the newer and less involved players wouldn't be able to experience the Allegiance experience for what it really is.

You talk of improving everyones' game by concentrating the players who want to play well for the team, but I'd argue that although it does have its problems, we all improve our game when we play together on the one server, even if it does mean a boot-resign /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
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