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Posted: Thu Mar 08, 2007 10:56 pm
by Jonan
A Lada has more delta-V than Allegiance ships
Posted: Thu Mar 08, 2007 11:21 pm
by Terralthra
Jonan wrote:QUOTE (Jonan @ Mar 9 2007, 08:56 AM) A Lada has more delta-V than Allegiance ships
So does a ping-pong ball. Neither is armed nor armored for combat.
Posted: Thu Mar 08, 2007 11:25 pm
by Jonan
Nor is it yet possible to fly in space or brake the space-time fabric with either of them. You are absolutely right.
Posted: Fri Mar 09, 2007 12:20 am
by Terralthra
Jonan wrote:QUOTE (Jonan @ Mar 9 2007, 09:25 AM) Nor is it yet possible to fly in space or brake the space-time fabric with either of them. You are absolutely right.
I'm pretty certain both a Lada and a ping-pong ball can be in deep-space just fine. They probably can't protect a human being in space, but that would require many additional systems and internal structural support. All of which would naturally add mass to the system, with negative consequences for the effectiveness of thrust systems...
Posted: Fri Mar 09, 2007 2:05 am
by Encabulate
Jonan wrote:QUOTE (Jonan @ Mar 8 2007, 07:56 PM) A Lada has more delta-V than Allegiance ships
interesting point. given the fact that a lada is bound by constraints of mechanical friction and aerodynamics on earth it has a top speed. with the acceleration shown by allegiance ships their top speed seems far too low. there shouldn't be any reason for their max velocities to top out so quickly. it would however take a long time to reverse course from high velocities, making "dogfighting" much more difficult. also, why do deployed prox mine fields instantly dump all velocity?
Posted: Fri Mar 09, 2007 2:39 am
by juckto
Because
it's
a
GAME
Posted: Fri Mar 09, 2007 3:02 am
by Encabulate
juckto wrote:QUOTE (juckto @ Mar 8 2007, 11:39 PM) Because
it's
a
GAME
i thought it was a simulation.
you knwo, like the starfighter arcade thingy where the kid gets recruited as a pilot and all. /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
Posted: Fri Mar 09, 2007 3:25 am
by Bacon_00
Hmmm, that concept art has the Giga (am I correct on this?) Bomber listed as the "Vixen Bomber."
I'd love to go back and see a documentary or something on the development of this game, if only because I've spent so many hours of my life playing it =P
Posted: Fri Mar 09, 2007 7:17 am
by pkk
Encabulate wrote:QUOTE (Encabulate @ Mar 8 2007, 06:45 PM) and using those measurements makes the ships bleeding slow and the asteroid fields immensely dense. distances of 3 to 4 miles between alephs, rescue po speeds of 135 Miles per hour etc. pretty sedate for space combat.
Just compare nowadays air-air missiles with Allegiance missiles: long range missiles with more than 80 miles range (MBDA Meteor, AIM-152 AAAM), high agile short range missiles (IRIS-T, AIM-9x).
Even real short range missiles have larger range than XRM Hunters and better tracking than Quickfires. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Realistic space combat is realy boring. You wouldn't see your enemy, it would be only a boring space sim. All you will see is dark space and maybe a planet/asteroid in background... Spacecombat would be happen at ranges of 1000+ miles.
Posted: Fri Mar 09, 2007 8:29 am
by zecro
It actually makes sense that the asteroid fields are dense because battles in Allegiance are over resources, and asteroids=resources.
Think of a constructor as a large RV. And -- hey! The speed is almost the same!
At any rate, with asteroid fields being so dense and bases being built in the midst of all this, it might make sense to use small and sedate fighters instead of large capital ships... you want to take out the bases with precision without devastating the rest of the resources. Taking out miners might be difficult with large missiles because the missile would be about a quarter of the target. Also, missiles in space wouldn't have good maneuverability because things don't just stop in space... It would be difficult to turn on a dime for a missile without gravity or air drag so side-thrusting away from a missile course would make it difficult for the missile to actually hit. Line-of-fire from massive battleships would be difficult to use as well because of the dense asteroid fields.