Miners

Tactical advice, How-to, Post-mortem, etc.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Jan 30 2007, 09:33 PM) And you talk about dick sizes?
I have seen plenty miners die to madpeople.
I must have missed the post where kumy was waving his e-peen around before it was deleted. What did he say?

Ive been looking for a new sig quote
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Kumquat
Posts: 1242
Joined: Wed Jul 02, 2003 7:00 am
Location: Dallas
Contact:

Post by Kumquat »

Madpeople has talked of his 1337 fighter skills for years and I still have yet to see any evidence of this. He killed miners? Wow! Who $#@!ing hasnt killed some miners.
Image
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

How does kummy kill miners in his htt?
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

with stingers ofc
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Don't need kumys quote I got a new sig
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

QUOTE On my initial scout run, I take a full load of probes, minus 1 for nan and 1 for a prox.

There's almost no way I'll get a miner in that situation,[/quote]
lol. 2 dumbs, a prox, and gat 1 is plenty to kill a miner, if its undefended. And that happens a lot in pu games.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

Gatt1 is plenty, depending on circumstances.

I'll forgive you if you just scare the miner if you're solo in a probe scout.
Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

NEvermind the fact that 75% of squadded "Vets" can't defend a miner versus a light stealth fighter.

I know I know... Can't? Or Won't! WILL NOT DEFEND your last miner and then ask for better tech! Then! They PM thier senator or someone when you boot them! Haha!
Last edited by Ozricosis on Wed Jan 31, 2007 6:54 am, edited 1 time in total.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Light sf? They don't even have enough energy to kill a miner?
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Lt. SFs have plenty energy to kill a miner... if you use your hunters as well.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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