Dont Let Guitar have GC!

Allegiance discussion not belonging in another forum.
Tontow
Posts: 197
Joined: Mon Sep 25, 2006 12:19 am
Location: USA, Washington
Contact:

Post by Tontow »

Camaro wrote:QUOTE (Camaro @ Jan 10 2007, 01:38 PM) its about finding dead end 1 entrance 1 exit sectors and fortifying it to ensure your turtleness
*Cough*Aleph Res*Cough*
guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Why do people think aleph res is the answer? Aleph res only forces them to fly off the camp, and move back 1k, other then that nothing. It doens't kill bases or anything, and it only kills the slow people.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

my ears are buzzing /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
ShadowMoses
Posts: 166
Joined: Thu Oct 13, 2005 7:00 am

Post by ShadowMoses »

Camaro wrote:QUOTE (Camaro @ Jan 11 2007, 06:38 AM) fortifying it
guitarism wrote:QUOTE (guitarism @ Jan 11 2007, 02:18 PM) Why do people think aleph res is the answer? Aleph res only forces them to fly off the camp, and move back 1k, other then that nothing. It doens't kill bases or anything, and it only kills the slow people.
Towers and Caldrops? =]
Image
Dengaroth
Posts: 3329
Joined: Wed Sep 29, 2004 7:00 am
Location: Bratislava, Slovakia
Contact:

Post by Dengaroth »

ShadowMoses wrote:QUOTE (ShadowMoses @ Jan 11 2007, 06:56 AM) Towers and Caldrops? =]
You pretty much need Res3 to kill the towers that really matter.
Image
Image
RT: The number of typical responses decreases exponentially as the number of joke options increases.
Image
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

The reason the same maps are played over and over again is because they work, there are close to an infinite amount of ways the game can play out, the sectors link logically allowing for flanking ops/teles to kill miners and a wide array of offensive actions, a sensible amount of safe sectors, etc. HiHigher and the like offer many ways to play the game without the players or commander being frustrated by map design (one choke sector guranteeing early op/op combat, stupid back sectors that can be sealed off preventing miner O unless you're Tac).

ACS forum has more details and a huge map tactics page showing the basis of all common strategies but of course the game is totally dynamic and is suspect to change at any time.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

res is the answer!

you can kill giga lt bases with enough res /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

and noone ever expects the res 3!
its main weapon is fear, fear and surprise
its two main weapons are fear and surprise and a...
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

Res is useful for some things. Killing the slow people is still usually about half the people camping. Clearing towers and mines and making sure there are no proxes on the aleph is worth doing. You can use a big loud res-run to slip some sbs or tp2 scouts through, usually. Ever since Noir made large shields res resistant I've been wanting to try throwing a dev through an aleph with the res to hold them at the aleph while a cruiser comes in after the res is over. SY costs are still pretty high though, and I usually don't comm goofoff games or 5 hour games.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

guitarism wrote:QUOTE (guitarism @ Jan 11 2007, 07:18 AM) Why do people think aleph res is the answer? Aleph res only forces them to fly off the camp, and move back 1k, other then that nothing. It doens't kill bases or anything, and it only kills the slow people.
you ressed me at LEAST 5 times tonight on GT vs Giga.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

armagedon res is the only useful one.
Image
Image
Post Reply