Porting allegiance to the XBOX 360

Allegiance discussion not belonging in another forum.
jgbaxter
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Post by jgbaxter »

Orion wrote:QUOTE (Orion @ Sep 25 2006, 02:41 PM) Actually, it is more possible now that it has ever been with the advent of the XNA framework.

However, it is still a pipedream, because someone would have to port the game over to C#/.NET/XNA.

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Orion
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Post by Orion »

I think license-wise we could release the game on the 360, it would cost us $100/yr. There are free/downloadable games on the console I believe.
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Cadillac
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Post by Cadillac »

Allegiance on the X-Box I doubt would attract enough people to be worth it to be honest.

If you are really desperate, just hook up your X-Box controller to your laptop, and hook up your laptop to the TV, Alleg on a 45" screen totally OWNS! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
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Dogbones
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Post by Dogbones »

Send me two (I'd need a spare) XBox 360's and as well as a license to the XBox game development suit and I'll think about making a port /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

I am not a lawyer but I think if we did all the work, anything that sold more XBox 360's (AND DID NOT compete with one of MS's games) they would be fine with. However we run the risk IF it caught on and became popular and they thought they were missing out in revenue, they would have the right to take back the code (including our moficiations I believe) and start selling it. But I am guessing while such a port might be gather a following it would not be popular enough to draw their attention.
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Cadillac
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Post by Cadillac »

I dont think it would catch on at all if you sold the X-Box games at a standard retail price, whatever that may be, not least of all because when some X-Box player decides to come to the forums and finds out that he could have just played it on the PC.

A reduced price would solve two problems.

1) We would be able to explain to these new players that they are paying for the effort and time and money you guys are paying just to make the game available just for the X-Box.

2) Microsoft wont really feel as if they are missing out on revenues (unless we become REALLY popular) if we sell at a reduced price. (Though I'm not so certain about this)

Still, personally I don't think it's worth the Dev teams time.
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Tigereye
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Post by Tigereye »

Keep in mind that an XBox version of Allegiance would be drastically different.

There will be no chat interface, and everything will need to be done verbally with the headset.
There is also no mouse to "select" units, the best approximation would be using one of the joysticks to move the "mouse" around and dedicating a button to "clicking" it so you can draw selection boxes around units/etc

In fact, with the limited number of buttons on the xbox controller, I'm not sure if it'd be as good a gaming experience.

A button dedicated to bring up the quickchat menu (which will then use the pointer to select one)
A button dedicated to "clicking" so you can select units or menu items
Then there's all of the flight controls...

I know Pook adapted an xbox controller to play Allegiance here, but even that won't do it. Remember he also has his keyboard.

A drastic UI redesign would be needed to make it playable on the 360... and when complete, would make a separate community. 360ers could not type to us, and PCers could not voicechat to them.

--TE
Last edited by Tigereye on Mon Sep 25, 2006 8:19 pm, edited 1 time in total.


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bahdohday
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Post by bahdohday »

Again IANAL but my understanding of the license is that you can't use the Allegiance source for any commercial activity. So you wouldn't be able to sell it for any money at all, let alone a reduced cost.

Under the terms of the license Microsoft can take your modifications to Allegiance, build themselves a new version of Allegiance and try and sell it. However, you can still build the code yourself and give it away for free since they can't take away your license to the existing code.

What they could do is take some future build like FAZR123 which has all their bugs fixed, add some new features, make it incompatible with the free version and then sell it. This is obviously not a very likely scenario but basically it's not a very good license. From our point of view at least.
Last edited by bahdohday on Mon Sep 25, 2006 8:36 pm, edited 1 time in total.
Cadillac
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Post by Cadillac »

You have a point there bahdohday, however TE's post renders all our other points irrelevant. You could have a split community ... but thats just not realistic at the moment. Alleg is not ready for another console.
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Orion
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Post by Orion »

Dogbones wrote:QUOTE (Dogbones @ Sep 25 2006, 03:06 PM) Send me two (I'd need a spare) XBox 360's and as well as a license to the XBox game development suit and I'll think about making a port /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
As I said, the license is $100/year and the development suite is free (it is currently in beta). This is not for publishing the game and selling Xbox360 discs in your local store, this is for free online distribution through Xbox's little online environment.

It would be easier to utilize the Xbox 360 (wired) controller with Allegiance, since the controller hooks right up to a PC, you just hook it up and go with no extra coding required I would imagine.
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BeaerSidhe
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Post by BeaerSidhe »

WTF is MS Alleg 2?
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