Posted: Fri Aug 18, 2006 3:18 am
Noir, I like the idea of playing "Classic" Allegiance, but then if the game gets big and SY would be helpful in ending a stalemate there is no SY. =(
Space battles since 2000
https://www.freeallegiance.org/forums/
A seperate "classic" switch would be nice.mcwarren4 wrote:QUOTE (mcwarren4 @ Aug 17 2006, 11:18 PM) Noir, I like the idea of playing "Classic" Allegiance, but then if the game gets big and SY would be helpful in ending a stalemate there is no SY. =(
Please tell me where you find statistics on what techpath was used. I haven't heard of such data being available. I imagine there may be some data on what techbases got built, but that does not signify usage of that techpath (like getting a tac when enemy has galvs, just so your ints can launch from a forward base). When analyzing game logs, I don't think there is a distinction between stealthbombers or regular bombers destroying a base. Or galvs/ptbombers for that matter.Noir wrote:QUOTE (Noir @ Aug 18 2006, 02:48 AM) Grimm, you are certainly entitled to your opinion, as anyone is, however I do NOT and will NEVER balance DN on just complaints alone. The data (statistics) MUST back it up. It is the ONLY way I can insure that the changes DO in fact need to occur and that I am not just making knee jerk changes. In my opinion, it is the only responsible way to balance the game. I'd hardly call a ~10% win% variance for the majority of the factions over the past 8 months huge and HARDLY "unplayable". Can it be tightened up? We'll see. I have serious doubts given all the other variables in the game that <5% variance is maintainable, but DN gets tighter with every release.
Real win percentages:Noir wrote:QUOTE (Noir @ Aug 18 2006, 01:48 AM) The data (statistics) MUST back it up. It is the ONLY way I can insure that the changes DO in fact need to occur and that I am not just making knee jerk changes.
Code: Select all
Faction A
-----
Games vs Faction B | Total number | Won | Lost | Drawn | Percentage
Games vs Faction C | Total number | Won | Lost | Drawn | Percentage
Games vs Faction D | Total number | Won | Lost | Drawn | Percentage
Faction B
-----
Games vs Faction A | Total number | Won | Lost | Drawn | Percentage
Games vs Faction C | Total number | Won | Lost | Drawn | Percentage
Games vs Faction D | Total number | Won | Lost | Drawn | Percentage
Faction C
-----
Games vs Faction A | Total number | Won | Lost | Drawn | Percentage
Games vs Faction B | Total number | Won | Lost | Drawn | Percentage
Games vs Faction D | Total number | Won | Lost | Drawn | Percentage
Faction D
-----
Games vs Faction A | Total number | Won | Lost | Drawn | Percentage
Games vs Faction B | Total number | Won | Lost | Drawn | Percentage
Games vs Faction C | Total number | Won | Lost | Drawn | PercentageCode: Select all
Faction A | Total number | Won | Lost | Drawn | Percentage
Faction B | Total number | Won | Lost | Drawn | Percentage
Faction C | Total number | Won | Lost | Drawn | Percentage
Faction D | Total number | Won | Lost | Drawn | PercentageAgreed. Basing core changes on uncontrolled stats is not totally reliable. There are too many factors in games to have the stats be reliable. Perhaps a certain tech rock wasn't avilable to go Belters Tac, or folks got sick of it so it was not played as much. Those can also be factors that skew data.mcwarren4 wrote:QUOTE (mcwarren4 @ Aug 18 2006, 08:50 AM) Denga, you would also need columns for Win % with ranges of team probability of winning using ELO. The biggest factor in any game is the strength of the team. You can only get reasonable statistics where teams are even. Even Bios was winning before the update when they had the players.
McW, if you read my original post where I was explaining the problem in greater detail, you'll notice that I mention ELO splits and settings as the next refinement. However, at the initial stage it's sufficiently representative by only considering games not counted as "excessively imbalanced" (even though that threshold could sure use moving down to the 65/35 mark).mcwarren4 wrote:QUOTE (mcwarren4 @ Aug 18 2006, 02:50 PM) Denga, you would also need columns for Win % with ranges of team probability of winning using ELO. The biggest factor in any game is the strength of the team. You can only get reasonable statistics where teams are even. Even Bios was winning before the update when they had the players.