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Posted: Mon Jul 10, 2006 2:44 pm
by Pook
Maybe... but without the gunner slot they might get smart and fly in pairs... then you have 2x the hull and two seperate targets... (but at least it can't shoot 1000m behind it while running away at full speed /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />)

I can't really say I have an alternative that I've checked the numbers on. My gut says that it would be better with either 2 gats or perhaps the ability to drop combat pods.

(depends on how cheesy the pods are I guess /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />)

Posted: Mon Jul 10, 2006 4:07 pm
by SilentRogue
The game before it was also hilarious. I sacrificed my SR scout to lure four escort nanfigs from an opcon. Redeye mopped up the remaining defender and the con.

People really need to learn when not to chase me.

Posted: Mon Jul 10, 2006 4:30 pm
by Gandalf2
You can't honestly expect the average pilot to follow a friendly ship when fun could be had chasing an enemy ship do you?! I even see top 10% players doing it sometimes. /huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" />

Posted: Mon Jul 10, 2006 11:35 pm
by Fragtzack
Pico, that was me in the heavy rix scout. Sprite was the turret. We podded you, Pedro, two other defenders and killed the miner. Rix heavy scout might be overpowered? Kinda looks that way.

We did have rather high kill bonus during that particular miner kill. Think my kb was 41 and Sprite was 48.
Sprite was the best turret /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Mon Jul 10, 2006 11:43 pm
by saints1011
not over powered sprite just has amazing aim /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" /> /blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" />

Posted: Tue Jul 11, 2006 1:41 am
by guitarism
And for the record, I had outfitted all the scouts with SS3, as well as shield GA, ina ddition to the GS having Med3.

Fly for me, I have the best toys.

Posted: Tue Jul 11, 2006 4:31 am
by Kumquat
You may have the best toys but my teams have balls. Big massive hairy balls that will tea bag you in a second.

Posted: Tue Jul 11, 2006 6:51 am
by Your_Persona
Kumquat wrote:QUOTE (Kumquat @ Jul 10 2006, 10:31 PM) You may have the best toys but my teams have balls. Big massive hairy balls that will tea bag you in a second.
yp humor (taistless)


An elastrator uses a tool that stretches a heavy-duty rubber band (elastrator band) over the scrotum and testicles. It takes approximately two weeks for the scrotum to dry up and fall off. When using an elastrator band for castrating, be sure to check that both testicles are in the scrotum below the band.
Once the elastrator band is applied, the kid will show signs that he is in pain for 10 to 15 minutes, however, this is an effective and bloodless method of castrating kids. This method does not leave an open wound thereby decreasing the chance of infection.

Regardless of the method that you use to castrate your kids, be sure to watch the kids carefully for several days. Castrated kids will be much easier to work with, particularly as they mature.


/blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />

Posted: Sat Jul 15, 2006 4:11 pm
by Armisis
Err...YP, I hope that by the words "kids" you mean young goats.

And don't correct me if I'm wrong, it's best for everyone to think this. /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />

Posted: Sat Jul 15, 2006 4:31 pm
by Kumquat
I like it when threads that stroke my ego get bumped up