StarWars Model See SW Core Dev

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
KiteGeek
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Post by KiteGeek »

Hi for those who are wondering HUH!!!??? I had started making SW models more out of frustration a while back.... Well now Weedman says he may not be able to finish his SW core and I am thinking I will.... With help of course. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

DOAH!!! cant make the link thing work O,o find the topic that this is related to here FreeAllegiance Forums > Development > Core Development > Star Wars (Sorry - by Weedman)





KiteGeek
Last edited by KiteGeek on Tue Mar 13, 2007 2:48 pm, edited 1 time in total.
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jgbaxter
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Post by jgbaxter »

That's teh sex right there.

`yt

/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
parcival
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Post by parcival »

Ooooo! GJ! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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ShadowFox_
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Post by ShadowFox_ »

ever since r3 starwars crashes now when I launch out of base
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Grimmwolf_GB
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Post by Grimmwolf_GB »

It is not R3, it is the high res textures for SW that you use.
madpeople
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Post by madpeople »

some sw textures are buggy, because they weren't made with mdlc, and no one has fixed them
Weedman
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Post by Weedman »

Well I had posted some of the TIE Fighters with mdlc, but apparently they did not do the trick. I would almost suggest removing any links to high res textures for star wars until somebody cares to test them one by one.

I am willing to give up the PS textures, these range from 512, 768, 1024, 1280, and larger yet, these would be the original converted texture sizes, and not the resized 512s I derived from them.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
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madpeople
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Post by madpeople »

well, ones created in mdlc tend to work fine 100%

if you have all the textures in .bmp format, just re-convert everything with mdlc (not hard with YP's mdlcmasterbat.exe)
Adaven
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Post by Adaven »

I can fix them, but I can't host files more than 10MB atm.
Raveen
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Post by Raveen »

Surely it's just a case of taking the existing mdl.bmps, converting them to bmp with mdlview (or whichever one it is) and then converting them back using mdlc?

I'm sure that MadP could even write a script to automate the process.
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