EDIT: must walk away from drama.....
-Froggy
Sector Overload
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Grimmwolf_GB
- Posts: 3711
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I got 3k towards the tp2 probe before SectorOverload got me /blush.gif" style="vertical-align:middle" emoid="
" border="0" alt="blush.gif" /> Sad that imbal wasn't set to 1 or 2 but still fun memories from this game /cool.gif" style="vertical-align:middle" emoid="
" border="0" alt="cool.gif" />


spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
Did hvy nan turret disappear in one of the newer DN releases? Because I really think that would have been perfect for the mass bomber/galv runs. The defenders will all launch in figs/ints and will die to overload while any ship that gets nanned even if only a little will survive.
Or we could remove/raise the overload threshhold and do more testing on the change wodka made for increasing the number of updates available.
Or we could remove/raise the overload threshhold and do more testing on the change wodka made for increasing the number of updates available.
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Have the FAZ devs worked on server stability? Cause if they have, perhaps that would be something good to do, as it would make large games more fun. We overloaded the sector by quite a bit twice, and I noticed very little lag on my end. I did notice that some people were crashing out during that game, but the majority managed to stay onboard.
Although, maybe it's good to keep it in simply for balance issues. Some of the tech does NOT scale well, and having 37 Adv figs w/ galvs mounted ripping into a sector is completely impossible to defend against, no matter how many people are defending.
Although, maybe it's good to keep it in simply for balance issues. Some of the tech does NOT scale well, and having 37 Adv figs w/ galvs mounted ripping into a sector is completely impossible to defend against, no matter how many people are defending.

"Leave Bacon alone. When he's unsure of what sector he's in somehow it works out better." -Lee



