Faction: Archangel Empire
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StoneRhino
- Posts: 38
- Joined: Mon Jan 02, 2006 8:00 am
just out of curiosity, how big would you want those? and what resolution?
Last edited by StoneRhino on Thu Mar 08, 2007 1:03 pm, edited 1 time in total.
What kind of art are we talking? I can give you low res sketches you can color of angels.... But i;m not sure what you would need the art for.
Anyway Where can I get the programs you are using for skinning and modeling.... and if anyone knows where i can get progs to make new items
And take a look at my faction if you would i would love suggestions. ideas anything good or bad criticism
http://www.freeallegiance.org/forums/index...showtopic=29421
Anyway Where can I get the programs you are using for skinning and modeling.... and if anyone knows where i can get progs to make new items
And take a look at my faction if you would i would love suggestions. ideas anything good or bad criticism
http://www.freeallegiance.org/forums/index...showtopic=29421
Last edited by TimQuaty on Thu Mar 08, 2007 9:50 pm, edited 1 time in total.
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Your_Persona
- Posts: 773
- Joined: Sat Dec 04, 2004 8:00 am
- Contact:
google for blender3d. you can use that to create models with.
Once you have finished all your modeling and skinning we can then do the converting.
Once you have finished all your modeling and skinning we can then do the converting.
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
humm....maby we try for somthing not to big as i shrink it it looses rez..so maby try 400 by 400 pix and see what we can do, but try to keep the lines as clean as posable. shoot some samples and ill see what i can do....StoneRhino wrote:QUOTE (StoneRhino @ Mar 8 2007, 08:02 AM) just out of curiosity, how big would you want those? and what resolution?
i use Wings3d for modeling and skinning....its free.TimQuaty wrote:QUOTE (TimQuaty @ Mar 8 2007, 04:50 PM) What kind of art are we talking? I can give you low res sketches you can color of angels.... But i;m not sure what you would need the art for.
Anyway Where can I get the programs you are using for skinning and modeling.... and if anyone knows where i can get progs to make new items
And take a look at my faction if you would i would love suggestions. ideas anything good or bad criticism
http://www.freeallegiance.org/forums/index...showtopic=29421
get WINGS 3D HERE
get textures HERE
they even have some free models u can use i guess...this is where i learned how to model, with help from pepole in the turbosquid forums
Last edited by barricuda on Fri Mar 09, 2007 6:43 am, edited 1 time in total.
the universe is a big place...you will not be missed.
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rojomojo915
- Posts: 448
- Joined: Tue Jun 06, 2006 7:00 am
- Location: Long Island, NY
Unforunately I don't know that there's a easy path to create .mdls from blender. I know the original tools make .mdls out of .x files, and I was working on tying everything together to make an exporter. But I was having some trouble creating test models I knew worked.
Actually, if anyone could provide me with some blender models that were either successfully imported from milkshape, or exported to milkshape and then made into mdls, that'd be a huge help.
I can get basic geometry exporting, but I need more information on how animation bones are used to define mount points and things like lights.
Actually, if anyone could provide me with some blender models that were either successfully imported from milkshape, or exported to milkshape and then made into mdls, that'd be a huge help.
I can get basic geometry exporting, but I need more information on how animation bones are used to define mount points and things like lights.
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
do you know how to use them?factoid wrote:QUOTE (factoid @ Mar 9 2007, 01:53 PM) Unforunately I don't know that there's a easy path to create .mdls from blender. I know the original tools make .mdls out of .x files, and I was working on tying everything together to make an exporter. But I was having some trouble creating test models I knew worked.
if so, can you post here:
http://www.freeallegiance.org/forums/index...showtopic=22740
it would help me a lot,
all my models are done in 3ds max, and i can export .x files (this would save me pestering people who have milkshape)
Thanks Barricuda that modeler is alot easier to understand.. one question is there a way to insert the joints? i guess thats what they are called the little boxes. or would i need to yoink a shape from another basic model?
also how do you make the gun and wire detail you made? i'm actually thinking i want my stuff more like stealths how the weapons are internal and come out after they are needed but a just if decide to change it.
anyway off to add more ideas
to my thread.... its becomeing more or a list of things i wanna try then a actual thread
also how do you make the gun and wire detail you made? i'm actually thinking i want my stuff more like stealths how the weapons are internal and come out after they are needed but a just if decide to change it.
anyway off to add more ideas
to my thread.... its becomeing more or a list of things i wanna try then a actual thread
but alleg does have joints
http://www.freeallegiance.org/knowledgebase/entry/32/44/
and the .x (and i think .mdl) format does support animation, and indeed some alleg ships do have animation, but its not used in game
http://www.freeallegiance.org/knowledgebase/entry/32/44/
and the .x (and i think .mdl) format does support animation, and indeed some alleg ships do have animation, but its not used in game




