How big are Allegiance ships?
Allegiance is using the metric system:PKDecatur wrote:QUOTE (PKDecatur @ Mar 8 2007, 12:10 PM) Are there any in-game or fanon stats of how big the ships in Allegiance are?
speed: meters/sec
distance: meters
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
they are tiny, about 13 cm long is the biggest /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
nah, i think if you look at the scale modifier in ICE that gives the diameter of a sphere, the ship is sized so it fits in the sphere and touches the edges...basically a ship with a scale of 13 will be 13m long from front to back (i think, i don't know)
nah, i think if you look at the scale modifier in ICE that gives the diameter of a sphere, the ship is sized so it fits in the sphere and touches the edges...basically a ship with a scale of 13 will be 13m long from front to back (i think, i don't know)
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Encabulate
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and using those measurements makes the ships bleeding slow and the asteroid fields immensely dense. distances of 3 to 4 miles between alephs, rescue po speeds of 135 Miles per hour etc. pretty sedate for space combat.pkk wrote:QUOTE (pkk @ Mar 8 2007, 08:13 AM) Allegiance is using the metric system:
speed: meters/sec
distance: meters
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Set fire to him and he is warm for the rest of his life.
Set fire to him and he is warm for the rest of his life.
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Greator_SST
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General_Freak
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Terralthra
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It also makes it possible with technology available today (or in the near future) and with human pilots actually operating the machines.Encabulate wrote:QUOTE (Encabulate @ Mar 9 2007, 03:45 AM) and using those measurements makes the ships bleeding slow and the asteroid fields immensely dense. distances of 3 to 4 miles between alephs, rescue po speeds of 135 Miles per hour etc. pretty sedate for space combat.
Since we've yet to come up with something that can negate inertial strain or g-forces, if you want a human-piloted space fighter, it just can't have that much delta-v.







