How big are Allegiance ships?

Allegiance discussion not belonging in another forum.
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PKDecatur
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Post by PKDecatur »

Are there any in-game or fanon stats of how big the ships in Allegiance are?
pkk
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Post by pkk »

PKDecatur wrote:QUOTE (PKDecatur @ Mar 8 2007, 12:10 PM) Are there any in-game or fanon stats of how big the ships in Allegiance are?
Allegiance is using the metric system:
speed: meters/sec
distance: meters
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
madpeople
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Post by madpeople »

they are tiny, about 13 cm long is the biggest /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

nah, i think if you look at the scale modifier in ICE that gives the diameter of a sphere, the ship is sized so it fits in the sphere and touches the edges...basically a ship with a scale of 13 will be 13m long from front to back (i think, i don't know)
ImmortalZ
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Post by ImmortalZ »

To get a good idea of the scale, take the IC Fig, imagine a human being in the cockpit with a good field of view. Thats the scale of Alleg ships - that is, pretty small personal fighters.
pkk
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Post by pkk »

The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Encabulate
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Post by Encabulate »

pkk wrote:QUOTE (pkk @ Mar 8 2007, 08:13 AM) Allegiance is using the metric system:
speed: meters/sec
distance: meters
and using those measurements makes the ships bleeding slow and the asteroid fields immensely dense. distances of 3 to 4 miles between alephs, rescue po speeds of 135 Miles per hour etc. pretty sedate for space combat.
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Greator_SST
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Post by Greator_SST »

...all I know is that that ship pit crews are freakin' fast.
...yea
peet
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Post by peet »

... only beaten by the spaceship carriers ... They fix a 99% damaged ship in ... 0.4 seconds if they have a bad day /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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General_Freak
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Post by General_Freak »

Maybe bases have special nanite docking bays...you know how fast a single ship can be repaired if you shoot at it with 10 nans. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Or, you're just given a new ship when you dock.
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Terralthra
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Post by Terralthra »

Encabulate wrote:QUOTE (Encabulate @ Mar 9 2007, 03:45 AM) and using those measurements makes the ships bleeding slow and the asteroid fields immensely dense. distances of 3 to 4 miles between alephs, rescue po speeds of 135 Miles per hour etc. pretty sedate for space combat.
It also makes it possible with technology available today (or in the near future) and with human pilots actually operating the machines.

Since we've yet to come up with something that can negate inertial strain or g-forces, if you want a human-piloted space fighter, it just can't have that much delta-v.
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