well heres a possible reason. When the server crashes there will ALWAYS be a last person dropeed, not everyone will drop at the exact same time, so the last person to drop would win the game by the other team dropping.
or am i wrong???? my reason makes perfect sense..
Server dies and Game counts?
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FingerBang
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Grimmwolf_GB
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TE is the one to answer this... but:
IIRC, TAG will detect when it's connection to a server is severed and try to reconnect... but I don't think it'll post a game unless it's been connected the whole time.
For example, if you start TAG up on the server mid-game, it doesn't post the last-half of the game to the server... it knows that it doesn't count.
IIRC, TAG will detect when it's connection to a server is severed and try to reconnect... but I don't think it'll post a game unless it's been connected the whole time.
For example, if you start TAG up on the server mid-game, it doesn't post the last-half of the game to the server... it knows that it doesn't count.

Yeah, since TAG runs independantly of allsrv, it won't crash when allsrv does.
TAG only posts games on the "GameEnded" event, so that means the server crashed after the game ended. Like you guys said - once a team is emptied out, the other team becomes the winner. Whoever drops last wins it.
And um, if TAG is started mid-game, it still posts it to ASGS. :s
From what Pook says though, it sounds like ASGS throws games out where there is no GameStarted event in the logs.
--TE
TAG only posts games on the "GameEnded" event, so that means the server crashed after the game ended. Like you guys said - once a team is emptied out, the other team becomes the winner. Whoever drops last wins it.
And um, if TAG is started mid-game, it still posts it to ASGS. :s
From what Pook says though, it sounds like ASGS throws games out where there is no GameStarted event in the logs.
--TE
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