Sensible Constructors

Tactical advice, How-to, Post-mortem, etc.
fermi
Posts: 10
Joined: Fri Oct 27, 2006 8:45 am
Location: Europe

Post by fermi »

Just for my Information.
When hunting Constructor or Enemy Miners, this AI controlled machines do not react very smart.

I could not yet realize if they evased me if i 'park' in there path. Anyway, my booting was caused because of a Con by my own team which was supposed to be nanned. So my distance was varying about anything below 400m but NOT including colliding or ramming it.
My question now is: Do they also stop moving / constructing if I am - let's say - 10-15 m away, or do they stop and wait till i get away ? I know that hostile Cons don't care about... team cons not?
IB_
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Post by IB_ »

I think you are saying you got booted for sitting on one of your teams cons and not letting it build. You have to give them space.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
fermi
Posts: 10
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Post by fermi »

IB_ wrote:QUOTE (IB_ @ Feb 9 2007, 07:44 AM) I think you are saying you got booted for sitting on one of your teams cons and not letting it build. You have to give them space.
Lets quantify that:

Generous space in any direction about 100 m or more?
Does it really stop moving with me next to it?
IB_
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Post by IB_ »

Going near it, it will side thrust to avoid you. It will also be unable to line up on a rock and plant. As long as there are no enemies near it you don't have to be anywhere close, just fly away from it till it plants. I normally keep a distance of 600-1000 from cons
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
WyldKarde
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Post by WyldKarde »

It's the trickiest part of con escort in my experience. If a con is under fire when trying to build the problem is twofold; you have to keep the con nanned, but at the same time you have to avoid crowding it so it can plant. The longer the con is unbuilt, the longer it's exposed and the enemy has more time to rush in reinforcements. This is when most escorted cons are lost. Unescorted cons are usually lost waaay before they try to plant.

I don't know if anyone has a hard number for keeping clear so the con can plant, but I'd say upwards of 400m. In other words, just outside nanite range.
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Anguirel
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Post by Anguirel »

It isn't that far. Try to ram a con some time -- note how far it side-thrusts to avoid you -- usually about 50m at most before the main thrusts go back on. I'd imagine that's the buffer space it wants.
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juckto
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Location: NZ

Post by juckto »

And then what $#@!ing good is your nan?



Follow a friendly con in midflight. Come up straight behind it. Look how close you can get before it dodges you.

From experience, I'd guess this distance would be in the 50-100m range.

+++Edit. Dang Ang sneaking a post in there, rendering my rhetorical question out of context.
Last edited by juckto on Fri Feb 09, 2007 7:43 am, edited 1 time in total.
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Anguirel
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Post by Anguirel »

juckto wrote:QUOTE (juckto @ Feb 9 2007, 02:41 AM) +++Edit. Dang Ang sneaking a post in there, rendering my rhetorical question out of context.
It feels just like the old days of Cadet when I'd do the same thing to Dengaroth... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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"I disapprove of what you say, but I will defend to the death your right to say it" - Beatrice Hall, The Friends of Voltaire
Jonan
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Post by Jonan »

Consider it a rule that autopilot will park you in between the con and the rock.
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guitarism
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Post by guitarism »

I booted you i do believe. You were sitting right on the con, within 100m it looked like. If you were stationary it wouldnt have been bad, but you kept thrusting around and causing it to keep resetting its build... you werent listening, i gave you waypoints out of the area and i yelled at you to get to 400m. I booted you because you didn't move quick enough, sorry for that.

A good place is about 200m to the rear of the con, looking at it's ass as it plants.
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