Today I got a most welcome email from Steam:
"Microsoft Allegiance has been reviewed and no blocking issues were encountered."
And with that, the last box on the Steam control panel is now green, and the "Release Application" button has been enabled.
And now let's talk about that other blocker. The instability one. Due to an overwhelming amount of bugs, server crashes and other issues, it is with a heavy heart that I must return R8 to the back burner. It is just too much of an unknown amount of work, chasing changes that were done quite a long time ago. Where this Sunday's test cycle should have been a final shakedown with an all-clear pronouncement, it was again another cornucopia of bugs and crashes. While this is certainly not the end of R8 and the features it holds, now is not the right time to attempt to move it into production. And so, it is back to almost square one.
I say "Almost" because as of last night all of the Steam changes I have been working on are already ported into our current R7 production code base, and are up and running on my local environment. I have some cleanup to do tonight, and I hope to get a new R7 client and server out onto the steam beta so we can resume testing. This code base is now forked from KGJV's Git upload of the Allegiance SVN, so we have a full change history of what's been done to date. Believe it or not, most of the past month has been chasing R8 bugs around, and very little has been actually devoted to Steam integration. In fact there has only been one bug directly related to the new work, which was easily fixed.
I know testing the steam version takes valuable time away from the games you would normally play, and I truly appreciate the help and kind thoughts from everyone. Going forward, expect a stable client and server using the same code base that you have been playing on for years.
As we get closer to going live, expect to see a lot more information around the login process, how moderators can help, and other Steam related goodies. Oh, and I'll be extending the special limited time Beta Achievement out to an extra week. So, be sure to grab your beta key and come launch on the steam server and fly around a bit. Tomorrow tho, I still have some work to do.
We're almost there!
Thanks,
-BT
Edit: Everything is now changed over to R7, and the new client is up on Steam. Feel free to test away, and join us on Discord for testing. TenForward and Avis33 have been helping out a lot in this area playing on a 1v1, but more players would be better.




