I will say again, this time in proper english, since you clearly fail to understand, and wanna make me to pose as the ignorant.
Go $#@! yourself p1 with all this wall of text and breaking my statements. First thing, I AM NOT FROM YOUR $#@!ING COUNTRY, SO BREAKING MY SENTENCES PUT MOST OF WHAT I SAID, TOTALLY OUT OF SENSE.
Second thing,
I never said to implement back cadet, or fwiffo 1x1 program. I SAID SOMETHING SIMILAR, if you dont know proper english:
QUOTE similar
Having a resemblance in appearance, character, or quantity, without being identical:[/quote]
I didnt say to implement fwiffo's training method or cadet back (although TA and Shiz are with it), but use something along those lines. You $#@!IN EVEN HAVE A CORE FULL OF DRONES THAT U CAN USE TO MAKE A SERVER FULL OF BOTS. All you would have to do, is get a server with it, and maybe tweak the AI a bit.
Also if someone wanted, you could even make a small campaign with a background history on said core to make it more appealing for newbies, luring them into playing some random single player mode.
BUT THE SIMPLE FACT OF PUTTING THE WORLD "TUTORIAL" ON IT WILL MAKE 90% OF THE NEWBIES TOTALLY SKIPING IT, BECAUSE NO MATTER WHAT YOU THINK FOR ANY NEWBIE WHO COMES HERE, THIS IS A $#@!IN FPS GAME, AND THEY PLAYED TONS OF THIS @#(!.
I hope I was $#@!in clear this time.
Marketing Update?
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Archangelus
- Posts: 2376
- Joined: Sat Mar 31, 2007 7:36 pm
- Location: Paradise City
Fun fact: your mission is to still provide pilots with 1 on 1 time. Fun fact the second: we don't have the amount of actives needed to generate that kind of training on a consistent basis.
Fun fact the third: this isn't an FPS.
Fun fact the third: this isn't an FPS.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Your problem has always been stale gameplay more than anything. With the limited number of strategies to do and almost all of them player number reliant, a player will quickly bore of the game as they tire of seeing the same strategies done every game.
You also lack the critical mass needed to generate players. It's gonna take years of luck and driven effort to revive this game. And then you'll say "Best game ever, 40 years old with 500 players even though the most popular period of its life was at the beginning and we've spent the last 30 years trying to revive it"
EDIT: And actually, I'm gonna add pacing to this. Back when I played the game's pace was always switching between 15 minutes slow, 5 minutes fast. Not exactly exciting or fun most of the time. But maybe I'm just out of the loop with my... what, 2 years of not playing?
You also lack the critical mass needed to generate players. It's gonna take years of luck and driven effort to revive this game. And then you'll say "Best game ever, 40 years old with 500 players even though the most popular period of its life was at the beginning and we've spent the last 30 years trying to revive it"
EDIT: And actually, I'm gonna add pacing to this. Back when I played the game's pace was always switching between 15 minutes slow, 5 minutes fast. Not exactly exciting or fun most of the time. But maybe I'm just out of the loop with my... what, 2 years of not playing?
Last edited by Elzam_ on Sun Dec 28, 2014 4:49 am, edited 1 time in total.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!


Stale gameplay? That must be why Starcraft 1 doesn't have enough players for a 1500 viewer stream.
Maybe we should've made your faction a reality. Or maybe you should stop being butthurt no one listens to your stupid ideas.
Maybe we should've made your faction a reality. Or maybe you should stop being butthurt no one listens to your stupid ideas.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Please try to compare Starcraft to Allegiance more, it'll make Allegiance look like even more of a failure.phoenix1 wrote:QUOTE (phoenix1 @ Dec 27 2014, 11:54 PM) Stale gameplay? That must be why Starcraft 1 doesn't have enough players for a 1500 viewer stream.
Maybe we should've made your faction a reality. Or maybe you should stop being butthurt no one listens to your stupid ideas.
Starcraft has the distinct advantage of having faster pace, more diversity, and not relying on there being 8+ players for a half decent game. Starcraft also has AI to play against if you're alone, easy to pick up, difficult to master, and has spectator value. Allegiance has none of these things.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!


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Archangelus
- Posts: 2376
- Joined: Sat Mar 31, 2007 7:36 pm
- Location: Paradise City
Then plz enlighthen me, as to what this game is.phoenix1 wrote:QUOTE (phoenix1 @ Dec 28 2014, 12:25 AM) Fun fact: your mission is to still provide pilots with 1 on 1 time. Fun fact the second: we don't have the amount of actives needed to generate that kind of training on a consistent basis.
Fun fact the third: this isn't an FPS.
And how a tutorial where you play alone, will lure newbies into the first steps of the game in a more reliable basis.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Breaking down sentences individually out of a discussion and spinning it has nothing to do with it being your first, seond, third, or Chaotic language. Dengaroth was quite qood at it and English was, I believe, his third language. Parsing writing to the single sentence or part of the sentence tends to obscure the point of the orifgonal writer while giving the parser the ability to over analysis the discussion.
1 on 1 tutoring is time consuming, resource intensive and has a success rate to low for the effort put in no matter what game you try to do it. It also tends to discorage the tutors
Advising go watch the vids and do the self tutorials than throwing the newb into the main game isn't working well enough
Proposing changes that requires a significant amount of effort not to be taken by the suggester has NEVER worked
* points up * that is pretty basic stuff gents and each one has been tried time and time again
Now before everyone starts @#(!ting on me too lets rerecap
The present methods needs a rethink because it isn't retaining newbs in numbers high enough to matter
The realities are our resources are not infinite nor can we tell anyone to do something for us.
Changes requires those with the skills wanting to do it and if it hasn't happened yet just whinging about it again is most likely not going to make it happen.
So again and without the clever cat bull@#(!; upon install let them know that there are newb games scheduled on *insert day(s) and time(s) here (sidebar: use both the Americas (as in continents) and Euro style dates and times) * where basic tutoring is availible. Stock the game with basic advisors and let the newbs muck around getting the feel for things. At no time should the advisors participate in the game other than advising nor should they spoon feed things to any individual favorite newb. The advisors should repeatedly mention the availiblity of wiki, the in game tutorial, videos, and cadet. By having repeated, dependable times that the newbs can well be newbs without getting Drizzled on 8D it makes them want to come back for more and this is the important bit, if they want to do so. After all for every FBD who loves the game there is an Elzam who does not.
Some of the details could be off but the broad strokes are pretty damn obvious and require the LEAST amount of effort for the greatest potenti
So we have tutoring, videos, and new players oh my!
Butt kisses for all
MrChaos
1 on 1 tutoring is time consuming, resource intensive and has a success rate to low for the effort put in no matter what game you try to do it. It also tends to discorage the tutors
Advising go watch the vids and do the self tutorials than throwing the newb into the main game isn't working well enough
Proposing changes that requires a significant amount of effort not to be taken by the suggester has NEVER worked
* points up * that is pretty basic stuff gents and each one has been tried time and time again
Now before everyone starts @#(!ting on me too lets rerecap
The present methods needs a rethink because it isn't retaining newbs in numbers high enough to matter
The realities are our resources are not infinite nor can we tell anyone to do something for us.
Changes requires those with the skills wanting to do it and if it hasn't happened yet just whinging about it again is most likely not going to make it happen.
So again and without the clever cat bull@#(!; upon install let them know that there are newb games scheduled on *insert day(s) and time(s) here (sidebar: use both the Americas (as in continents) and Euro style dates and times) * where basic tutoring is availible. Stock the game with basic advisors and let the newbs muck around getting the feel for things. At no time should the advisors participate in the game other than advising nor should they spoon feed things to any individual favorite newb. The advisors should repeatedly mention the availiblity of wiki, the in game tutorial, videos, and cadet. By having repeated, dependable times that the newbs can well be newbs without getting Drizzled on 8D it makes them want to come back for more and this is the important bit, if they want to do so. After all for every FBD who loves the game there is an Elzam who does not.
Some of the details could be off but the broad strokes are pretty damn obvious and require the LEAST amount of effort for the greatest potenti
So we have tutoring, videos, and new players oh my!
Butt kisses for all
MrChaos
Ssssh
It's a space combat sim. There are mixed in RTS elements for sure, but this game is no more FPS than Freelancer is a Third-person Shooter. Shooters don't have you managing turn rates or your position in 3 dimensional space nor do they make you work for your orientation. Shooters are far more concerned with your ability to quickly react to someone's position. Think about how a match of COD plays out: there is very little concern over how your avatar's body is oriented in the environment. You can turn as quickly as possible putting more emphasis on high-speed moues precision. Recently there is a lot more emphasis on aiming which is an entirely different process than it is in Allegiance: in the vast majority of FPS games, aiming is about pointing your reticle at the right thing and clicking, and managing things like recoil, firing stance, and whether you're shooting from the hip. Allegiance doesn't care at all about recoil, the reticle is barely a guide at best, and there's no such thing as firing stance, etc.Archangelus wrote:QUOTE (Archangelus @ Dec 27 2014, 10:25 PM) Then plz enlighthen me, as to what this game is.
And how a tutorial where you play alone, will lure newbies into the first steps of the game in a more reliable basis.
A fifteen minute tutorial that spends a few minutes on how to turn on mouse control, how to sidethrust, and how your bullets travel through space is quick, painless, and good for the newbies that take it. Sure not everyone's going to do it, but not everyone's going to take you up on the offer of individual tutoring either. Making the tutorials a lot more compact and condensed and focused on "hey, this is how the ship moves in space" will go a long way towards lettingg new players have a good first experience with the game.
Not to mention that it gives them something to do when the game's dead.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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Deathrender
- Posts: 1405
- Joined: Sun Jan 04, 2009 5:22 pm
- Location: Alberta
We've picked up a handful of newbies. Provided most stay and enjoy the time they spend here, we can get a Cadet session going for them.
Glad to see some new faces around. I hope they all get involved on the forums and shows up for some games.
Glad to see some new faces around. I hope they all get involved on the forums and shows up for some games.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.