For Sheff and Terran

Tactical advice, How-to, Post-mortem, etc.
Post Reply
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

For Sheff and Terran:

Basic cons are 60 mps, enh are 80 mps. For GT, basic comes out at 90s and enh comes out at 120s (after the 120s research completes).

Generally speaking first cons for GT will build somewhere between 4 minutes and 6 minutes in game time (this has been thoroughly tested) if they travel 2 sectors. This means that basic cons have a travel time between 2.5 minutes and 4.5 minutes. Enh cons will travel, then, for 2 minutes to 4 minutes.

In 2.5 minutes a basic con will travel 9000m. An enh con will travel 9600m in 2 minutes.

If the rock you want to plant on is exactly 6k away, the basic con will plant at T = 190s. If the rock you want to plant on is exactly 6k away, the enh con will plant at T= 195s.

Advantages for leaving GT cons as basic:
-Saves 4k
-First TP builds faster if you're building the TP at home or just one sector over
-People who don't understand math won't accuse you of "embarrassing" yourself

Advantages for enhancing GT cons:
-Cons get to further positions faster meaning more secured map
-Cons are a fair bit harder to kill with 360 additional HP and .25 less sig.

I don't begrudge Terran for liking to hold on to the 4k of course ;)
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
P1 TLDR
Posts: 7
Joined: Mon Dec 08, 2014 10:51 pm

Post by P1 TLDR »

Even if you delay your initial op con for 30 seconds as GT to get enh cons, it'll arrive at the rock about the same time anyways due to the increased speed.
Dome
Posts: 4306
Joined: Fri Sep 08, 2006 7:44 am
Location: Portland, OR

Post by Dome »

Enh cons are rly good.

Also miners.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

phoenix1 wrote:QUOTE (phoenix1 @ Dec 8 2014, 11:42 PM) -First TP builds faster if you're building the TP at home or just one sector over
There are people waiting for EnhCons if they wanna build a home rip? :o
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
vogue
Posts: 1971
Joined: Sat Mar 27, 2010 3:28 am

Post by vogue »

pkk wrote:QUOTE (pkk @ Dec 9 2014, 07:11 AM) There are people waiting for EnhCons if they wanna build a home rip? :o

Whoosh
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

pkk wrote:QUOTE (pkk @ Dec 9 2014, 04:11 AM) There are people waiting for EnhCons if they wanna build a home rip? :o
I find that it's better to overestimate people's stupidity than underestimate it. It can be hard for people to grok the concept of letting the TP leave the garrison a full 30 seconds before that other con (i.e., the outpost) because they're so used to the two cons leaving at the same time.

Similarly, and this is the fun part, most of the people who don't enh their GT cons aren't worried about the 4k and it honestly just doesn't occur to them that pushing the con out ASAP might actually make the whole process a bit slower.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Terran
Posts: 3444
Joined: Sun Feb 20, 2005 8:00 am
Location: Ottawa

Post by Terran »

One more element not covered... Especially true in pugs... Having your cons leave base 30 sec earlier will also consolidate your team faster... Often the voobs will not care where the comm wants to go until the cons are out and they start following them.

But I dunno the case for gt enh cons isn't strong either way. The increased survivability is the biggest one and I'll usually take it into consideration against the opposing faction (am I facing @#(!ty basic figs? Lt ints? Giga scouts?)

GT starting tech is so @#(!ty I'll usually not send my cons in a hot zone, redirect or plant short of I have to whether they are enh or not. So generally I don't enh them unless I am facing say...rix.

Also lmao @p1tldr
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
One-Man-Bucket
Posts: 1248
Joined: Sun Jun 19, 2005 7:00 am

Post by One-Man-Bucket »

also, if you get enh cons for your opening op/tp you also get enh cons for all the rest of the constructors you build in the game! So if you plan on building a lot of bases (you should) then enh cons is the tech for u!
Post Reply